Project from view ignores the scale and aspect of camera. Additional
uv tweaking is needed to match the scale of original image.

The other potential replacement could be adding and applying UvProject
modifier on the special uv layer, however it distorts uvs in
perspective mode. Also it doesn't take image aspect into account
(default aspect is (1, 1)). And even after fixing distortion in
uvproject modifier there are still problems:
1) No replacement in do_versions provided
2) No changes in documentation and release notes
3) Even then Spacebar menu -> Add sticky is easier than going to
modifiers panel, adding Uv project modifier, setting image, setting
aspect, setting camera and clicking apply after each geometry change.

On Fri, Sep 21, 2012 at 9:32 PM, Nate Wiebe <natewieb...@gmail.com> wrote:
> Unless I'm missing out on something, using project from view uvs is a
> better solution and works with cycles.
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to