On Sat, Sep 22, 2012 at 9:03 AM, Campbell Barton <ideasma...@gmail.com> wrote:
> Committed a material option so UV interpolation is calculated using
> the same method that sticky used, r50806. - see "UV Project" material
> option.
> This fixes the nasty errors you pointed out.

Now blender crashes on loading the same file (
http://www.pasteall.org/blend/16548 ). Not sure about specific
revision, but this file works well with RC1 (r50696).

Crashlog: http://www.pasteall.org/35469
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