If we do that then maybe we should, on the developer level, assume support for shaders and modern (2.1 at least!) OpenGL functionality is a prerequisite too? We could benefit a lot from this kind of assumptions. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
- [Bf-committers] Minimal Blender specs - 5 year old syst... Ton Roosendaal
- Re: [Bf-committers] Minimal Blender specs - 5 year... Antony Riakiotakis
- Re: [Bf-committers] Minimal Blender specs - 5 ... metalliandy
- Re: [Bf-committers] Minimal Blender specs - 5 ... metalliandy
- Re: [Bf-committers] Minimal Blender specs ... Dan Eicher
- Re: [Bf-committers] Minimal Blender sp... metalliandy
- Re: [Bf-committers] Minimal Blend... Thomas Dinges
- Re: [Bf-committers] Minimal B... Knapp
- Re: [Bf-committers] Minimal B... Chad Fraleigh
- Re: [Bf-committers] Minim... Campbell Barton
- Re: [Bf-committers] Minim... Jason Wilkins
- Re: [Bf-committers] Minim... Chad Fraleigh