I do not understand what is hard about supporting Windows XP? Do you have a particular Windows 8 feature in mind that is essential?
On Tue, Jan 29, 2013 at 5:59 PM, Campbell Barton <ideasma...@gmail.com> wrote: > On Wed, Jan 30, 2013 at 9:53 AM, Chad Fraleigh <ch...@triularity.org> wrote: >> On Tue, Jan 29, 2013 at 7:11 AM, Thomas Dinges <blen...@dingto.org> wrote: >>> I can only fully agree with this. >>> It becomes a pain to support old systems, especially Windows XP and old >>> GPUs. >>> >>> Not only do we support hardware / software longer than other 3D >>> software, as Blender is free people can also always stick to an older >>> version. >> >> A question then.. if some older versions use bundled libs with >> security bugs in them, how do they use blender on old hardware without >> the risk of being hacked (perhaps just from opening an image file)? > > They would have to build (or get someone to build) an older blender > version linking to newer libs. > This shouldn't be too hard, I still have 2.49 building on arch linux > with recent libs. > >> Also, I'm a little iffy on assuming large screen resolutions (as that >> is just realestate, not a technical support issue). If developers just >> assume larger and larger screens, then they tend to waste/abuse it. >> Has anyone here ever used the AWS console.. one of their windows >> *assumes* people have a large screen and some apply/confirm buttons >> are placed at the bottom (with NO vertical scrollbar) even though >> there is a big gap of space above them. I have to open it in it's own >> window since the tabs in my browser make my content window just small >> enough not to be able to reach these buttons. Also in general, I don't >> run my windows maximized -- this isn't DOS with one app at a time (or >> the same effect by taking over the entire screen). I have to shrink my >> blender window down some every time I start it so I can see some of my >> other windows (I guess there is a way to change that default, maybe, >> but I haven't searched very hard to find it yet). > > Blender's interface scrolls/zooms quite well, The screen-size is more > a suggestion for optimal use then something enforced. > > Saving user defaults with resized window will reopen the window at > that size on my system, I think blender does this on all platforms. > >> I'm not saying old hardware should be supported forever, but don't >> assume "if newer hardware can do it that users use it that way". > > Yep, there was talk of having profiles for blender to better support > different screen/input/hardware configurations IIRC. > >> -Chad > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers