For my own work on Blender, I am assuming that we want to migrate away from all of the functions deprecated in OpenGL 3, but only require functionality available in OpenGL ES 2.
Everything else is treated as an extension. However, what currently uses the fixed-function pipeline will be re-implemented in a way that allows the code to easily fallback to the fixed-function pipeline if OpenGL 1.1 is all we have. We could eventually deprecate the 1.1 fallback, but that seems unlikely because the re-implemented code will actually have LESS functionality than OpenGL 1.1, at least in the beginning. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers