I don't care how you implement it. I just want to have it by default. As there was a talk about assets... Blender really has a lack of assets implementation.
On 03.04.2013 12:14, Antony Riakiotakis wrote: > Well, don't take my word too literally, I mean we already have some sort of > duplication in brushes. For instance in vertex paint we have add/subtract > etc brushes. All are essentially the same tool with a different blend > factor. So we already have some duplication for brushes in blender (these > even include a default icon). If it's SO standard and wanted there is > precedent to include such a brush but I can easily imagine a beginner > deleting the texture when browsing through textures for materials and then > complaining why the brush does not work, or experts wondering why there's > an extra texture in the default blend :p > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers