This would be a non-issue if the template and asset .blend system was in place already.
So, maybe a better use of our time would be to spend it gathering assets together for a sculpting template, instead of trying to head-butt changes into the defaults, which always seem to end with a big conversation going nowhere. On 3 April 2013 10:45, Paul Geraskin <paulgeras...@gmail.com> wrote: > I don't care how you implement it. I just want to have it by default. As > there was a talk about assets... Blender really has a lack of assets > implementation. > > On 03.04.2013 12:14, Antony Riakiotakis wrote: > > Well, don't take my word too literally, I mean we already have some sort > of > > duplication in brushes. For instance in vertex paint we have add/subtract > > etc brushes. All are essentially the same tool with a different blend > > factor. So we already have some duplication for brushes in blender (these > > even include a default icon). If it's SO standard and wanted there is > > precedent to include such a brush but I can easily imagine a beginner > > deleting the texture when browsing through textures for materials and > then > > complaining why the brush does not work, or experts wondering why there's > > an extra texture in the default blend :p > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers