On Mon, May 13, 2013 at 2:12 AM, Yousef Hurfoush <ba...@msn.com> wrote: > thanks,. > > Regards > Yousef Harfoush > ba...@msn.com > > > >> Date: Sun, 12 May 2013 17:44:57 +1000 >> From: ideasma...@gmail.com >> To: bf-committers@blender.org >> Subject: Re: [Bf-committers] select loop behavior >> >> On Sun, May 12, 2013 at 5:21 AM, Yousef Hurfoush <ba...@msn.com> wrote: >> > hi >> > >> > recently if you select a loop at the end of mesh that doesn't have >> > perpendicular edges it select the whole face, see the attached image: >> > http://www.pasteall.org/pic/show.php?id=51119 >> > >> > is this a bug or change of behavior? >> > >> > thanks >> > >> > Regards >> > Yousef Harfoush >> > ba...@msn.com >> >> Quite sure it's a bug, Ill check this week.
On second inspection, This isn't a bug - See this image: http://www.pasteall.org/pic/show.php?id=51211 The way select loop works is that it detects edges of a face that have nothing connected, and treats this as a loop, then stops when other edge/faces are reached. Selecting the face and other edge are result of selection flushing and can't really be avoided. So we could have a special check for this case, but don't think its worthwhile since its not the purpose of this tool. - If you want to select an edge, use edge-select mode rather then loop select. - If selection flushing with verts is causing odd selections, use edge select mode. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers