It's problematic because of the examples in the first post. If I am trying to select a loop similar to the picture in the first post then it selects the whole face, which means I have to either change to edge mode and deselect the offending edge or reselect the other verts. manually. As fredrik said, this causes workflow problems when working with single strip quads when doing things like retopo or in my case blocking out a high/lowpoly surface.
Without trying to sound like a dick, I cannot imagine a real world example where any modeller who is at least relatively experienced would want to select the boundary of an ngon in the manner that you presented in your example...people just shouldn't model that way. Ngons should never be used as a boundary... only ever on flat, non deforming surfaces and only then if they are surrounded by a loop of quads. They can always inset the ngon and the problem is fixed for them. Cheers, -Andy On 13/05/2013 12:51, Campbell Barton wrote: > On Mon, May 13, 2013 at 9:31 PM, metalliandy > <metalliandy...@googlemail.com> wrote: >> Hmm, It really depends on what the target audience is for this I >> suppose. It plays havoc when doing subd work, for which ngons should >> only be used on flat areas that are surrounded by quad loops. >> How much do people select ngons in this way vs quads? > Are you talking about the original post from Yousef? > How to deal with mixes of NGons+Quads+WireEdges+BoundryEdges... is > disputable and could be changed/improved. > But I fail to see how a detail about the behavior of selecting the > endpoint of dangling quad would cause havoc to your workflow. > > Can you give details as to why current behavior is so problematic? > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers