> Any volunteers to donate msvc2012 license to BF or maybe someone wants to > sacrifice his computer's cpu power to run msvc2012 slave? :) > there is no need for a license the express edition compiles x86, x86_64 by default, so it's just the matte of downloading one from ms site, you'll get a free serial to activate. > > I think we should stick with MSVC on Windows and work on cycles > > optimization for MSVC. Because MSVC builds are faster in BI, physics and > > other parts of Blender. > >
well that's because of the openmp issue, if it is resolved then i'm sure it will be faster than the msvc one. Regards Yousef Harfoush ba...@msn.com > Date: Tue, 28 May 2013 00:52:08 +0600 > From: sergey....@gmail.com > To: bf-committers@blender.org > Subject: Re: [Bf-committers] How to build official binaries for Blender > > Would also be good to have msvc2012 buildslave. But this is tricky =\ > > Any volunteers to donate msvc2012 license to BF or maybe someone wants to > sacrifice his computer's cpu power to run msvc2012 slave? :) > > > On Tue, May 28, 2013 at 12:25 AM, Jürgen Herrmann <shadow...@me.com> wrote: > > > Hi Yousef, > > > > I am currently working on documentation for that. But NVidia will release > > Cuda 5.5 RC soon so it might be unnecessary. > > > > I think we should stick with MSVC on Windows and work on cycles > > optimization for MSVC. Because MSVC builds are faster in BI, physics and > > other parts of Blender. > > > > /Jürgen > > > > Am 27.05.2013 um 19:57 schrieb Yousef Hurfoush <ba...@msn.com>: > > > > > hi > > > > > > can you show me how to use cuda 5 with vs 2012? i want to use compile > > with mingw64, and the old abandon vs2008. > > > > > > i think concentrating on getting mingw64 use openmp is better than > > supporting any msvc compiler! > > > i mean the huge difference in render time alone makes mingw64 a killer > > compiler! > > > > > > but it still useful in coding and debugging, thanks for porting to it. > > > > > > Regards > > > Yousef Harfoush > > > ba...@msn.com > > > > > > > > > > > >> From: shadow...@me.com > > >> To: bf-committers@blender.org > > >> Date: Mon, 27 May 2013 17:56:19 +0200 > > >> Subject: [Bf-committers] How to build official binaries for Blender > > >> > > >> Hi there, > > >> > > >> > > >> > > >> I got cuda 5.0 to work with VS 2012 today. > > >> > > >> I would like to provide official builds for 2.68. > > >> > > >> > > >> > > >> What do I have to do then? > > >> > > >> Is there any special build config I have to do? > > >> > > >> How do I provide an installer? > > >> > > >> > > >> > > >> /Jürgen > > >> > > >> _______________________________________________ > > >> Bf-committers mailing list > > >> Bf-committers@blender.org > > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > With best regards, Sergey Sharybin > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers