You might be right, but imho it is much harder to make mingw support OpenMP on windows than to optimize blender for MSVC ;)
Am 27.05.2013 um 20:59 schrieb Yousef Hurfoush <ba...@msn.com>: > >> Any volunteers to donate msvc2012 license to BF or maybe someone wants to >> sacrifice his computer's cpu power to run msvc2012 slave? :) > there is no need for a license the express edition compiles x86, x86_64 by > default, so it's just the matte of downloading one from ms site, you'll get a > free serial to activate. >>> I think we should stick with MSVC on Windows and work on cycles >>> optimization for MSVC. Because MSVC builds are faster in BI, physics and >>> other parts of Blender. > > well that's because of the openmp issue, if it is resolved then i'm sure it > will be faster than the msvc one. > > Regards > Yousef Harfoush > ba...@msn.com > > > >> Date: Tue, 28 May 2013 00:52:08 +0600 >> From: sergey....@gmail.com >> To: bf-committers@blender.org >> Subject: Re: [Bf-committers] How to build official binaries for Blender >> >> Would also be good to have msvc2012 buildslave. But this is tricky =\ >> >> Any volunteers to donate msvc2012 license to BF or maybe someone wants to >> sacrifice his computer's cpu power to run msvc2012 slave? :) >> >> >> On Tue, May 28, 2013 at 12:25 AM, Jürgen Herrmann <shadow...@me.com> wrote: >> >>> Hi Yousef, >>> >>> I am currently working on documentation for that. But NVidia will release >>> Cuda 5.5 RC soon so it might be unnecessary. >>> >>> I think we should stick with MSVC on Windows and work on cycles >>> optimization for MSVC. Because MSVC builds are faster in BI, physics and >>> other parts of Blender. >>> >>> /Jürgen >>> >>> Am 27.05.2013 um 19:57 schrieb Yousef Hurfoush <ba...@msn.com>: >>> >>>> hi >>>> >>>> can you show me how to use cuda 5 with vs 2012? i want to use compile >>> with mingw64, and the old abandon vs2008. >>>> >>>> i think concentrating on getting mingw64 use openmp is better than >>> supporting any msvc compiler! >>>> i mean the huge difference in render time alone makes mingw64 a killer >>> compiler! >>>> >>>> but it still useful in coding and debugging, thanks for porting to it. >>>> >>>> Regards >>>> Yousef Harfoush >>>> ba...@msn.com >>>> >>>> >>>> >>>>> From: shadow...@me.com >>>>> To: bf-committers@blender.org >>>>> Date: Mon, 27 May 2013 17:56:19 +0200 >>>>> Subject: [Bf-committers] How to build official binaries for Blender >>>>> >>>>> Hi there, >>>>> >>>>> >>>>> >>>>> I got cuda 5.0 to work with VS 2012 today. >>>>> >>>>> I would like to provide official builds for 2.68. >>>>> >>>>> >>>>> >>>>> What do I have to do then? >>>>> >>>>> Is there any special build config I have to do? >>>>> >>>>> How do I provide an installer? >>>>> >>>>> >>>>> >>>>> /Jürgen >>>>> >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> Bf-committers@blender.org >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> Bf-committers@blender.org >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> >> -- >> With best regards, Sergey Sharybin >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers