Hi all, My name is Alex. My company is using the Carve library for several different tasks (pertaining to 3d computational geometry) in our application.
In this particular instance, we're trying to use carve::mesh::MeshSimplifier#eliminateShortEdges to modify a meshSet that we have. We pass it a pointer to our meshSet, and it seems to work, but then when we compare numFaces and numVertices of the mesh in question before and after the simplification, the numbers stay the same. We would expect them to be less if a simplification had actually taken place. The weirdest thing is that the output seems to indicate that the mesh simplification is actually taking place (it gives a lot of output like "*collapsing edge 0x9ef1c12a"*). So it seems like things are genuinely working, but we just can't get at the output, for some reason. Any help would be appreciated. I don't have the problematic code on-hand right now, but I'll try to post it to this thread later. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers