Here's the code in question... http://pastie.org/7979800
On Wed, May 29, 2013 at 3:56 PM, Alex Pilafian <sikanr...@gmail.com> wrote: > Hi all, > > My name is Alex. My company is using the Carve library for several > different tasks (pertaining to 3d computational geometry) in our > application. > > In this particular instance, we're trying to use > carve::mesh::MeshSimplifier#eliminateShortEdges to modify a meshSet that we > have. We pass it a pointer to our meshSet, and it seems to work, but then > when we compare numFaces and numVertices of the mesh in question before and > after the simplification, the numbers stay the same. We would expect them > to be less if a simplification had actually taken place. > > The weirdest thing is that the output seems to indicate that the mesh > simplification is actually taking place (it gives a lot of output like > "*collapsing > edge 0x9ef1c12a"*). So it seems like things are genuinely working, but we > just can't get at the output, for some reason. > > Any help would be appreciated. I don't have the problematic code on-hand > right now, but I'll try to post it to this thread later. > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers