On Wed, Sep 11, 2013 at 4:07 PM, Erwin Coumans <erwin.coum...@gmail.com> wrote: > It is about time to remove it, I wrote that code more than 13 years ago :) > > > On 10 September 2013 23:03, Mitchell Stokes <moguri...@gmail.com> wrote: > >> Hello devs, >> >> Based on feedback from a BA thread[0], I would like to start working on >> removing the Singletexture material mode. By removing Singletexture, we can >> focus on making Multitexture a fixed-function material mode and GLSL a >> shader-only material mode. I would like to deprecate Singletexture in 2.69 >> and remove it in 2.70. Ideally, we should be able to get blend files using >> Singletexture to convert smoothly over to Multitexture. >> >> The biggest benefit of removing Singletexture is we get to cleanup some >> code. For example, KX_PolygonMaterial can be completely removed since >> KX_BlenderMaterial handles both Mutlitexture and GLSL material modes. We >> can also remove some checks for if we're using KX_BlenderMaterial, since >> KX_BlenderMaterial will be the only remaining concrete implementation of >> RAS_IPolygonMaterial. Furthermore, we'd no longer need this >> IndexPrimatives/IndexPrimativesMulti mess in the rasterizer code. >> >> The feedback from BA was mostly users, so I'd like to get some devs' >> opinions on this as well. Any feedback would be appreciated. >> >> Thanks, >> Mitchell Stokes >> >> [0] >> >> http://blenderartists.org/forum/showthread.php?306748-Dev-Anyone-still-using-Singletexture-materials
Is this for viewport drawing too? or only the game engine? _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers