Windows' native OpenGL implementation only does 1.1. You need vendor-specific drivers installed to go any higher.
http://www.opengl.org/wiki/Getting_Started#Windows On 11/09/2013 9:27, David Jeske wrote: > why not have the legacy rasterizer use the transitional GLSL 1.2 instead of > multitexture? is there userbase out there with pre opengl 2 / glsl 1.2 > hardware? > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers