Windows' native OpenGL implementation only does 1.1. You need 
vendor-specific drivers installed to go any higher.

http://www.opengl.org/wiki/Getting_Started#Windows

On 11/09/2013 9:27, David Jeske wrote:
> why not have the legacy rasterizer use the transitional GLSL 1.2 instead of
> multitexture? is there userbase out there with pre opengl 2 / glsl 1.2
> hardware?
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