why not have the legacy rasterizer use the transitional GLSL 1.2 instead of multitexture? is there userbase out there with pre opengl 2 / glsl 1.2 hardware? _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
- [Bf-committers] BGE: Removing Singletexture Mode Mitchell Stokes
- Re: [Bf-committers] BGE: Removing Singletexture Mod... Erwin Coumans
- Re: [Bf-committers] BGE: Removing Singletexture... Campbell Barton
- Re: [Bf-committers] BGE: Removing Singletex... Dalai Felinto
- Re: [Bf-committers] BGE: Removing Singletexture Mod... Brecht Van Lommel
- Re: [Bf-committers] BGE: Removing Singletexture... Mitchell Stokes
- Re: [Bf-committers] BGE: Removing Singletex... David Jeske
- Re: [Bf-committers] BGE: Removing Singl... Tom Edwards