Hi Patrick,

The fluid simulator supports control objects, so I imagine the smoke
simulation system could get something similar, where you have a
Control smoke type next to Domain, Flow and Collision.

Miika Hämäläinen and Daniel Genrich are the smoke experts, they might
have more specific ideas about how this should be implemented.

Brecht.


On Wed, Oct 2, 2013 at 1:34 PM, Patrick Fuerst <[email protected]> wrote:
>
>
> Hey all.
>
>  I'm new here and want to introduce myself first.  I'm a student at the 
> Technical University of Vienna studying Computer Graphics. Currently I'm 
> working on my Bachelor thesis implementing an algorithm to control newton 
> fluids.
> http://cg.iit.bme.hu/~zsolnai/gfx/fluidcontrol/real_time_fluid_control.pdf
>  Already implemented it in Blender.
>
> Currently I'm testing it, by adding obstacles (serving as my boundaries for 
> the smoke distribution ) like a sphere with the old code of the wave 
> turbulence.
> The next step would be to add some code, so it would be  possible to add any 
> kind of geometry serving as my target distribution.  Like adding collision 
> objects.
>
> Would appreciate some thoughts about this.
>
>
> cheers,
> Patrick
>
>
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