Good day, I am interested in implementing a pyramid primitive in blender. Wikipedia reveals that:
".... in 3D applications basic geometric shapes and forms are considered to be primitives rather than the above list. Such shapes and forms include: - spheres - cubes or boxes - toroids - cylinders - pyramids These are considered to be primitives in 3D modelling because they are the building blocks for many other shapes and forms." Actually, all these primitives exist in Blender 2.69 EXCEPT the PYRAMID. I would like to impement that. I need a mentor in that area, possibly the person who owns the module that implements those primitives. I have a BSc in Physics with CS minor. I am doing a course in software dev. I am in Buea, Cameroon. Successfully compiled Blender 2.69. Thanx. Brian T. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers