What about adding preset buttons to the mesh primitive operators ? Once the preset buttons are in place, users can add their own presets as they like. Maybe that could be a useful improvement over what we have by now ?
And then we always could add some default presets where they make sense, for the Cone maybe something like: (Pyramid = vertices:4, Depth:sqrt(2), Rotation:45) (Tetraeder = vertices:3, Depth:sqrt(2), Radius1:sqrt(2/3)) Just a thought though :) cheers, Gaia On 15.03.2014 21:50, Eugene Minov wrote: > To create a cone one must enter a radius. > To create a pyramid one must enter size/sizes. > > Visually you can create pyramid from a cone but you would have trouble to > set exact size, i.e. you must calculate it manually using sin/cos, etc. > Also you can't create non quad pyramid. > Also cone-pyramid will be positioned with 45 angle on Z axes. > > All these obviously can be changed manually after but it's not very > practical and takes extra time. > Just my 5 cents. > > > On Sat, Mar 15, 2014 at 8:15 PM, Harley Acheson > <harley.ache...@gmail.com>wrote: > >>> A pyramid has a polygonal base with n-sides, n=3 or n>3... >> Yes, but as Campbell mentions, we get exactly that if we add a cone but >> change the vertices to three or four? As shown in this >> image<http://www.pasteall.org/pic/show.php?id=68305> >> : >> >> [image: Inline image 1] >> >> Harley >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers