Hi Antony, please do not introduce new hidden factors to the materials (for the reason you stated yourself — “materials are not bright enough” and I love bright colors), please just lower the default RGB values for Cycles it would be more than enough.
-- Regards, Mikhail Rachinskiy -- Regards, Mikhail Rachinskiy jewelcourses.com rachinskiy.com On Mon, Dec 1, 2014 at 2:22 PM, Greg Zaal <gregzzm...@gmail.com> wrote: > An extra intensity slider is indeed redundant - but I do agree that the > Cycles spec is too bright (both with and without a material). > > I'd be surprised if anyone complained that their viewport material is too > dark - it's not meant to accurately reproduce the rendered material, merely > provide some indication of shape and form. Being as bright as it is now, it > strains the eyes and hides the form under its solid white highlight. > > Though it's no big deal really. > > -Greg > > On 1 December 2014 at 12:15, Antony Riakiotakis <kal...@gmail.com> wrote: > > > Hi, due to the way material data is shared, such a unification cannot be > > complete unless we have an extra slider for intensity, which I personally > > feel would be redundant - color intensity provides a way to tweak the > > intensity anyway so for materials other than the default it's easy to > tweak > > the result. What we could do is just make sure that the default (no) > > material for cycles and blender internal look the same by introducing an > ad > > hoc factor of 0.8 for cycles. I wouldn't do it for all materials though > or > > we can get people complaining that their materials are not bright enough. > > If more people really think the extra slider is necessary I see no big > > problem with exposing it though. > > > > On 1 December 2014 at 10:10, Mikhail Rachinskiy <wellmader...@gmail.com> > > wrote: > > > > > Hi, > > > > > > considering last commit: > > > > https://developer.blender.org/rB9124ecb16b220d3222214859ec4b1d67e6313bcc > > > > > > The difference between Cycles and Internal solid shading modes became > too > > > noticeable and not in favor of Cycles. Last commit enables specular > color > > > in viewport for Cycles makes it too bright and uncomfortable, because > > > default diffuse color intensity in Cycles is brighter than in Internal: > > > > > > Here is few image comparison: > > > No Material: http://i.imgur.com/PPeRRKM.png > > > Default Material: http://i.imgur.com/1XxLmHD.png > > > > > > Default Material values: > > > Cycles: Diffuse RGB 0.8, intensity 1 > > > Internal: Diffuse RGB 0.8, intensity 0.8 > > > Cycles: Specular RGB 1, intensity 1 > > > Internal: Specular RGB 1, intensity 0.5 > > > > > > I do not know the values for "no material". > > > > > > I want to propose if not to unify colors between Cysles and Internal > > solid > > > shading modes, but at least to turn down viewport specular color for > > Cycles > > > for both no material and default material shading (as it's not > affecting > > > render result anyway) to make it again comfortable looking. > > > > > > -- > > > Regards, > > > Mikhail Rachinskiy > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers