I don't mind insults (though I think they are not appropriate for this list) but I just can't see how the solution you propose will be simpler and more compatible. Perhaps a patch would help demonstrate this?
On 2 December 2014 at 12:06, Mikhail Rachinskiy <wellmader...@gmail.com> wrote: > We have three solutions: > 1. Leave it as is > 2. Introduce an extra factor (as you did) > 3. Make BI default intensity equal to 1, which will unify colors between BI > and Cycles, and then just darken default RGB values (which is the only > logical and simple solution which does not break compatibility) > > Your solution leads to more complicated code and supports ridiculous way to > manipulate colors by additional factors instead by colors themselves. > > > -- > Regards, > Mikhail Rachinskiy > jewelcourses.com > rachinskiy.com > > On Tue, Dec 2, 2014 at 2:17 PM, Antony Riakiotakis <kal...@gmail.com> > wrote: > > > If we have two solutions only then the second worst is the best, right? > > right? > > > > Ahem.... > > > > Most people (OK, that is two out of three admittedly :p) seem to agree > that > > the result is too bright and that extra controls are redundant. > > > > In that case it makes sense to just dim the default material - the only > one > > users have no control over - and leave manual specularity control through > > the color widget for the rest. > > > > I'm going to leave this as is from now and see how others like it. > > > > On 2 December 2014 at 02:30, Mikhail Rachinskiy <wellmader...@gmail.com> > > wrote: > > > > > Hi Antony, > > > > > > > https://developer.blender.org/rB4ee53074aa951c42b0fb0899cd6376d124992304 > > > OK, you chosen the second worst possible solution for this issue. > > > > > > Would you also introduce new factor for default Cycles material? > > > > > > -- > > > Regards, > > > Mikhail Rachinskiy > > > jewelcourses.com > > > rachinskiy.com > > > > > > On Mon, Dec 1, 2014 at 3:19 PM, Mikhail Rachinskiy < > > wellmader...@gmail.com > > > > > > > wrote: > > > > > > > Or we can make default intensity value for BI materials equal to 1 to > > > make > > > > materials look similar between BI and Cycles, after that we can lower > > > > default Diffuse and Specular RGB values for both BI and Cycles. > > > > > > > > I thinks it is the best possible solution which will not affect old > > > > materials and does not require additional factors. > > > > > > > > > > > > -- > > > > Regards, > > > > Mikhail Rachinskiy > > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers