Hi Phil, You're welcome! We handled most of this in irc already. But to summarize:
- Own ideas for improving UV editing are sure welcome. - Check on UDIM too while you're on it? :) - You have 11 days to edit the doc while we review. -Ton- -------------------------------------------------------- Ton Roosendaal - t...@blender.org - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > On 13 Mar, 2016, at 12:49, Phil Gosch <p...@saphirestudio.at> wrote: > > Hey everybody! > > My name is Phil Gosch, I'm from Graz University of Technology and I'm > interested in the "UV Editing Tools" GSOC project. > I'd be very happy to realize this project and wanted to get some > help/tipps or hints beforehand, that's why I'm writing this mail. > > About me: I'm a long time Blender user and active member of the Blender > community. Besides university I'm working as a 3D/Technical Artist > freelancer, where I'm mostly doing illustrations, visualizations > including custom tool development and gameart/gamedev. You can have a > look at my portfolio at my homepage [0] or at my Blender Network profile > [1]. > > As someone who uses Blender as his main tool on a daily basis I know the > UV Editor (and its shortcomings) and because of that fact I not only > think I'm fitting for this project but I also have a great personal > interest in improving these tools. I'm no complete stranger to Blender > core coding, I already had some of my patches applied to trunk a few > years ago. Of course the codebase is changing all the time, that's why > I'm already getting familiar with the codebase again. I already compiled > the newest Blender version and I'm spending my free time reading > uvedit_*.c files. ;) > > I think the outline presented at the ideas page [2] makes sense, however > while writing my proposal I found that I liked the idea of trying to > convert some of the useful UV python scripts I'm using to C code (I'm > sure people have lots of scripts they use which I don't even know > about). So if you use a python addon for the UV tools and would like me > to consider it for inclusion into my proposal, please let me know by > answering to this mail. :) > > If any of the potential mentors (Bastien, Campbell, Howard) have some > useful input I'd be very thankful! Also if anyone could have a look at > my proposal before submitting that would be great! It's not finished > yet, but you can poke me anytime on IRC/blendercoders, I'm always > lurking there. My IRC nick is "saphires". > > Best wishes, > Phil > > [0] http://www.saphirestudio.at/ > [1] https://www.blendernetwork.org/phil-gosch > [2] http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Ideas > > PS: Sorry if this mail shows up twice, there was an error when I first > tried sending it > > -- > pixel-pusher at saphirestudio.at > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers