Hey Piotr! Thanks for your input, but improving the packing algorithm is already part of the project. I wasn't sure if the proposal is intended to be public, but you can find it here:
https://docs.google.com/document/d/1TEj95pZuE83tB0HuYWwCqlKRHOP6ErA6BkR1818FUho/edit?usp=sharing The features you mentioned are already part of it. :) best, Phil Am 21.03.2016 um 19:33 schrieb Piotr Arlukowicz: > Another very important feature which is already present and is not so good > is the packing of islands. It changes the surface of islands in a very > unpredictable manner, making similar islands to be scaled very differently. > This makes packing islands nearly unusable. > > And another one, which is very missed - is the ability of creating a groups > of island, which will then act as a single island. This would help manual > unwrapping and packing the map A LOT easier! Pinning here does not help > much and other tricks still don't make this work-flow fluent enough. > > pio > > > Piotr > Arlukowicz, BFCT > > *YT: /user/piotao?feature=guide* > *FB:* */polskikursblendera* *TW:* > */piotao* > *Blender Network:* *https://www.blendernetwork.org/piotr-arlukowicz > <https://www.blendernetwork.org/piotr-arlukowicz>* > *Polski Kurs Blendera:* http://polskikursblendera.pl > > > > > 2016-03-21 14:00 GMT-04:00 Joe Eagar <[email protected]>: > >> I had an embarrassing moment last year when trying to help a coworker >> find a feature in Blender's UV editor. It. . .no longer existed. We >> definitely need some work done here. One thing that absolutely drove >> her insane was the inability to hide UV islands without altering the >> mesh selection state. That was a big deal for her. >> >> It might be worth concentrating on improving the UI workflow and not >> spend too much time on new unwrapping features. >> >> Best, >> Joe >> >> On Mon, Mar 21, 2016 at 10:28 AM, Phil Gosch <[email protected]> >> wrote: >>> Hey again! >>> >>> I just submitted/shared my proposal via the GSOC form and would love to >> get some feedback from possible mentors, seasoned devs and Ton of course. >> As usual I'm also available via IRC. >>> I'd especially be interested in what specific improvements to the Unwrap >> algorithm ("Improved automatic UV Layout") the mentors had in mind when >> writing the ideas page as well as general feedback regarding the proposal. >>> Thanks in advance and best wishes, >>> Phil >>> >>> >>> >>> Am 13.03.2016 um 12:49 schrieb Phil Gosch: >>>> Hey everybody! >>>> >>>> My name is Phil Gosch, I'm from Graz University of Technology and I'm >>>> interested in the "UV Editing Tools" GSOC project. >>>> I'd be very happy to realize this project and wanted to get some >>>> help/tipps or hints beforehand, that's why I'm writing this mail. >>>> >>>> About me: I'm a long time Blender user and active member of the Blender >>>> community. Besides university I'm working as a 3D/Technical Artist >>>> freelancer, where I'm mostly doing illustrations, visualizations >>>> including custom tool development and gameart/gamedev. You can have a >>>> look at my portfolio at my homepage [0] or at my Blender Network profile >>>> [1]. >>>> >>>> As someone who uses Blender as his main tool on a daily basis I know the >>>> UV Editor (and its shortcomings) and because of that fact I not only >>>> think I'm fitting for this project but I also have a great personal >>>> interest in improving these tools. I'm no complete stranger to Blender >>>> core coding, I already had some of my patches applied to trunk a few >>>> years ago. Of course the codebase is changing all the time, that's why >>>> I'm already getting familiar with the codebase again. I already compiled >>>> the newest Blender version and I'm spending my free time reading >>>> uvedit_*.c files. ;) >>>> >>>> I think the outline presented at the ideas page [2] makes sense, however >>>> while writing my proposal I found that I liked the idea of trying to >>>> convert some of the useful UV python scripts I'm using to C code (I'm >>>> sure people have lots of scripts they use which I don't even know >>>> about). So if you use a python addon for the UV tools and would like me >>>> to consider it for inclusion into my proposal, please let me know by >>>> answering to this mail. :) >>>> >>>> If any of the potential mentors (Bastien, Campbell, Howard) have some >>>> useful input I'd be very thankful! Also if anyone could have a look at >>>> my proposal before submitting that would be great! It's not finished >>>> yet, but you can poke me anytime on IRC/blendercoders, I'm always >>>> lurking there. My IRC nick is "saphires". >>>> >>>> Best wishes, >>>> Phil >>>> >>>> [0] http://www.saphirestudio.at/ >>>> [1] https://www.blendernetwork.org/phil-gosch >>>> [2] >> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Ideas >>>> PS: Sorry if this mail shows up twice, there was an error when I first >>>> tried sending it >>>> >>> -- >>> pixel-pusher at saphirestudio.at >>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- pixel-pusher at saphirestudio.at _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
