Hey Phil, Here are some UV Editor proposals, not sure about their quality but maybe you will find them useful:
https://wiki.blender.org/index.php/User:Axelmening#11._UV_Tools_.28not_finished_yet.29 https://wiki.blender.org/index.php/User:Dataday/Proposal#Consistent_UV_Editor_Behavior https://wiki.blender.org/index.php/Dev:Ref/Proposals/UI/UV_Canvas_Rotation Best, Paweł Łyczkowski On Mon, Mar 21, 2016 at 7:37 PM Phil Gosch <p...@saphirestudio.at> wrote: > Hey Piotr! > > Thanks for your input, but improving the packing algorithm is already > part of the project. > I wasn't sure if the proposal is intended to be public, but you can find > it here: > > > https://docs.google.com/document/d/1TEj95pZuE83tB0HuYWwCqlKRHOP6ErA6BkR1818FUho/edit?usp=sharing > > The features you mentioned are already part of it. :) > > best, > Phil > > Am 21.03.2016 um 19:33 schrieb Piotr Arlukowicz: > > Another very important feature which is already present and is not so > good > > is the packing of islands. It changes the surface of islands in a very > > unpredictable manner, making similar islands to be scaled very > differently. > > This makes packing islands nearly unusable. > > > > And another one, which is very missed - is the ability of creating a > groups > > of island, which will then act as a single island. This would help manual > > unwrapping and packing the map A LOT easier! Pinning here does not help > > much and other tricks still don't make this work-flow fluent enough. > > > > pio > > > > > > Piotr > > Arlukowicz, BFCT > > > > *YT: /user/piotao?feature=guide* > > *FB:* */polskikursblendera* *TW:* > > */piotao* > > *Blender Network:* *https://www.blendernetwork.org/piotr-arlukowicz > > <https://www.blendernetwork.org/piotr-arlukowicz>* > > *Polski Kurs Blendera:* http://polskikursblendera.pl > > > > > > > > > > 2016-03-21 14:00 GMT-04:00 Joe Eagar <joe...@gmail.com>: > > > >> I had an embarrassing moment last year when trying to help a coworker > >> find a feature in Blender's UV editor. It. . .no longer existed. We > >> definitely need some work done here. One thing that absolutely drove > >> her insane was the inability to hide UV islands without altering the > >> mesh selection state. That was a big deal for her. > >> > >> It might be worth concentrating on improving the UI workflow and not > >> spend too much time on new unwrapping features. > >> > >> Best, > >> Joe > >> > >> On Mon, Mar 21, 2016 at 10:28 AM, Phil Gosch <p...@saphirestudio.at> > >> wrote: > >>> Hey again! > >>> > >>> I just submitted/shared my proposal via the GSOC form and would love to > >> get some feedback from possible mentors, seasoned devs and Ton of > course. > >> As usual I'm also available via IRC. > >>> I'd especially be interested in what specific improvements to the > Unwrap > >> algorithm ("Improved automatic UV Layout") the mentors had in mind when > >> writing the ideas page as well as general feedback regarding the > proposal. > >>> Thanks in advance and best wishes, > >>> Phil > >>> > >>> > >>> > >>> Am 13.03.2016 um 12:49 schrieb Phil Gosch: > >>>> Hey everybody! > >>>> > >>>> My name is Phil Gosch, I'm from Graz University of Technology and I'm > >>>> interested in the "UV Editing Tools" GSOC project. > >>>> I'd be very happy to realize this project and wanted to get some > >>>> help/tipps or hints beforehand, that's why I'm writing this mail. > >>>> > >>>> About me: I'm a long time Blender user and active member of the > Blender > >>>> community. Besides university I'm working as a 3D/Technical Artist > >>>> freelancer, where I'm mostly doing illustrations, visualizations > >>>> including custom tool development and gameart/gamedev. You can have a > >>>> look at my portfolio at my homepage [0] or at my Blender Network > profile > >>>> [1]. > >>>> > >>>> As someone who uses Blender as his main tool on a daily basis I know > the > >>>> UV Editor (and its shortcomings) and because of that fact I not only > >>>> think I'm fitting for this project but I also have a great personal > >>>> interest in improving these tools. I'm no complete stranger to Blender > >>>> core coding, I already had some of my patches applied to trunk a few > >>>> years ago. Of course the codebase is changing all the time, that's why > >>>> I'm already getting familiar with the codebase again. I already > compiled > >>>> the newest Blender version and I'm spending my free time reading > >>>> uvedit_*.c files. ;) > >>>> > >>>> I think the outline presented at the ideas page [2] makes sense, > however > >>>> while writing my proposal I found that I liked the idea of trying to > >>>> convert some of the useful UV python scripts I'm using to C code (I'm > >>>> sure people have lots of scripts they use which I don't even know > >>>> about). So if you use a python addon for the UV tools and would like > me > >>>> to consider it for inclusion into my proposal, please let me know by > >>>> answering to this mail. :) > >>>> > >>>> If any of the potential mentors (Bastien, Campbell, Howard) have some > >>>> useful input I'd be very thankful! Also if anyone could have a look at > >>>> my proposal before submitting that would be great! It's not finished > >>>> yet, but you can poke me anytime on IRC/blendercoders, I'm always > >>>> lurking there. My IRC nick is "saphires". > >>>> > >>>> Best wishes, > >>>> Phil > >>>> > >>>> [0] http://www.saphirestudio.at/ > >>>> [1] https://www.blendernetwork.org/phil-gosch > >>>> [2] > >> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Ideas > >>>> PS: Sorry if this mail shows up twice, there was an error when I first > >>>> tried sending it > >>>> > >>> -- > >>> pixel-pusher at saphirestudio.at > >>> > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> Bf-committers@blender.org > >>> http://lists.blender.org/mailman/listinfo/bf-committers > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > -- > pixel-pusher at saphirestudio.at > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers