Hi Tristan, Thanks for writing this. Sergey and I just finished looking at it.
The proposal is missing a big picture. What is it trying to achieve? It seems to simply try to bring Eevee materials into BGE, without any extra benefit. If that’s the only goal of this project, I would at least expect it to not interfere with the rest of Blender. For example, the idea of changing Eevee to accommodate to a common API seems not ideal. That said, we have an opportunity to do something bigger. Which would be to integrate interactivity with the rest of Blender. That’s a bigger undertake for sure, but I was under the impression that this was the original idea for after 2.7. It’s not clear if this was considered, or why was it dismissed. Regards, Dalai and Sergey -- blendernetwork.org/dalai-felinto www.dalaifelinto.com 2017-07-02 12:23 GMT+02:00 tristan porteries <[email protected]>: > Hello everyone, > > I invite the people working on Eevee and 2.8 (Campbell, Dalai, Bastien, > Clement, Mike and few other) to look at the following proposal for a merge > of Eevee into the BGE. > > https://docs.google.com/document/d/1dpC2zCVD54yCGwNZFu_WM82uUAGI_s5-GmlgMLOcfYY/edit?usp=sharing > > Feel free to comment on the document, also an experimental branch named > ge_eevee is available on https://github.com/UPBGE/blender. > > Tristan. > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
