Hi Tristan, I mean the update of the values since they can be animated. And the update of the world probe when the animated nodetree is of a world material.
> "And a node list for your new system." If you are referring to [1], the UBO is created storing a pointer to the original socket data. You won't get to use it without using the Depsgraph (and its copy-on-write system). Or some clever implementation in the BGE creating your own local version of the nodetree. Anyways if you don't show up at 10am (in 20 minutes) we will be expecting you at 11am at #blendercoders. [1] - https://developer.blender.org/rB2a489273d7e2354a9f1afc3212863ff4b463cf86 Regards, Dalai -- blendernetwork.org/dalai-felinto www.dalaifelinto.com 2017-07-17 22:04 GMT+02:00 tristan porteries <[email protected]>: > Hello Dalai, > > Sorry, i want to clarify your question: When you talk about material > update, it's the update of node values or totally something else ? Also the > BGE will never modify the node tree of a material so we don't have to > manage the material creation. At the end the only think we need currently > for update is a GPUMaterial or GPUShader and a node list for your new > system. > > About probes, we already developed in UPBGE planar and cube probes, i hope > we could adapt them. For the irradiance/grid probe i have to check deeper. > > Tristan. > > 2017-07-17 18:43 GMT+02:00 Dalai Felinto <[email protected]>: > >> Hi Tristan, >> >> Can you elaborate on how do you plan handling updates for the Eevee >> materials and probes? >> Right now this all goes via the depsgraph. >> >> Perhaps we could talk Tuesday morning (10am or 11am CEST) on IRC with >> Sergey to get this sorted out once and for all. >> >> Cheers, >> Dalai >> -- >> blendernetwork.org/dalai-felinto >> www.dalaifelinto.com >> >> >> 2017-07-14 15:29 GMT+02:00 tristan porteries <republicthunderbolt9@gmail. >> com>: >> > Hello Dalai, >> > >> > The proposal is to use Eevee in BGE, it looks simple but it requests >> > refactors in the BGE sources. >> > >> > The usage of draw engine based on Eevee help to not interfere the eevee >> -> >> > blender side, the idea of common API can be forgotten and replaced by a >> > little number of duplicated functions if it is too complicated in futur. >> > >> > I think that the debate about interative mode is for an other proposal, >> > implementing eevee in BGE will not exclude the interactive mode, doing >> the >> > both in same time can be very messy. >> > >> > Tristan. >> > >> > 2017-07-11 15:37 GMT+02:00 Jacob Merrill <[email protected]>: >> > >> >> Step 1 in such a scenario, is a realtime switch for rendering and >> running >> >> the game loop. >> >> >> >> What about getting evee running, and upgrading viewport with new logic >> >> system, and after evee is integrated, integrate same logic systems into >> >> BGE? >> >> >> >> Maybe Bullet3 or even pyBullet based? >> >> >> >> >> >> >> >> On Jul 11, 2017 5:54 AM, "Dalai Felinto" <[email protected]> wrote: >> >> >> >> > Hi Tristan, >> >> > Thanks for writing this. Sergey and I just finished looking at it. >> >> > >> >> > The proposal is missing a big picture. What is it trying to achieve? >> >> > It seems to simply try to bring Eevee materials into BGE, without any >> >> > extra benefit. >> >> > >> >> > If that’s the only goal of this project, I would at least expect it to >> >> > not interfere with the rest of Blender. For example, the idea of >> >> > changing Eevee to accommodate to a common API seems not ideal. >> >> > >> >> > That said, we have an opportunity to do something bigger. Which would >> >> > be to integrate interactivity with the rest of Blender. That’s a >> >> > bigger undertake for sure, but I was under the impression that this >> >> > was the original idea for after 2.7. It’s not clear if this was >> >> > considered, or why was it dismissed. >> >> > >> >> > Regards, >> >> > Dalai and Sergey >> >> > -- >> >> > blendernetwork.org/dalai-felinto >> >> > www.dalaifelinto.com >> >> > >> >> > >> >> > 2017-07-02 12:23 GMT+02:00 tristan porteries >> <republicthunderbolt9@gmail. >> >> > com>: >> >> > > Hello everyone, >> >> > > >> >> > > I invite the people working on Eevee and 2.8 (Campbell, Dalai, >> Bastien, >> >> > > Clement, Mike and few other) to look at the following proposal for a >> >> > merge >> >> > > of Eevee into the BGE. >> >> > > >> >> > > https://docs.google.com/document/d/1dpC2zCVD54yCGwNZFu_WM82uUAGI_ >> >> > s5-GmlgMLOcfYY/edit?usp=sharing >> >> > > >> >> > > Feel free to comment on the document, also an experimental branch >> named >> >> > > ge_eevee is available on https://github.com/UPBGE/blender. >> >> > > >> >> > > Tristan. >> >> > > _______________________________________________ >> >> > > Bf-committers mailing list >> >> > > [email protected] >> >> > > https://lists.blender.org/mailman/listinfo/bf-committers >> >> > _______________________________________________ >> >> > Bf-committers mailing list >> >> > [email protected] >> >> > https://lists.blender.org/mailman/listinfo/bf-committers >> >> > >> >> _______________________________________________ >> >> Bf-committers mailing list >> >> [email protected] >> >> https://lists.blender.org/mailman/listinfo/bf-committers >> >> >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > https://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> https://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
