Hello Dalai, Sorry, i want to clarify your question: When you talk about material update, it's the update of node values or totally something else ? Also the BGE will never modify the node tree of a material so we don't have to manage the material creation. At the end the only think we need currently for update is a GPUMaterial or GPUShader and a node list for your new system.
About probes, we already developed in UPBGE planar and cube probes, i hope we could adapt them. For the irradiance/grid probe i have to check deeper. Tristan. 2017-07-17 18:43 GMT+02:00 Dalai Felinto <[email protected]>: > Hi Tristan, > > Can you elaborate on how do you plan handling updates for the Eevee > materials and probes? > Right now this all goes via the depsgraph. > > Perhaps we could talk Tuesday morning (10am or 11am CEST) on IRC with > Sergey to get this sorted out once and for all. > > Cheers, > Dalai > -- > blendernetwork.org/dalai-felinto > www.dalaifelinto.com > > > 2017-07-14 15:29 GMT+02:00 tristan porteries <republicthunderbolt9@gmail. > com>: > > Hello Dalai, > > > > The proposal is to use Eevee in BGE, it looks simple but it requests > > refactors in the BGE sources. > > > > The usage of draw engine based on Eevee help to not interfere the eevee > -> > > blender side, the idea of common API can be forgotten and replaced by a > > little number of duplicated functions if it is too complicated in futur. > > > > I think that the debate about interative mode is for an other proposal, > > implementing eevee in BGE will not exclude the interactive mode, doing > the > > both in same time can be very messy. > > > > Tristan. > > > > 2017-07-11 15:37 GMT+02:00 Jacob Merrill <[email protected]>: > > > >> Step 1 in such a scenario, is a realtime switch for rendering and > running > >> the game loop. > >> > >> What about getting evee running, and upgrading viewport with new logic > >> system, and after evee is integrated, integrate same logic systems into > >> BGE? > >> > >> Maybe Bullet3 or even pyBullet based? > >> > >> > >> > >> On Jul 11, 2017 5:54 AM, "Dalai Felinto" <[email protected]> wrote: > >> > >> > Hi Tristan, > >> > Thanks for writing this. Sergey and I just finished looking at it. > >> > > >> > The proposal is missing a big picture. What is it trying to achieve? > >> > It seems to simply try to bring Eevee materials into BGE, without any > >> > extra benefit. > >> > > >> > If that’s the only goal of this project, I would at least expect it to > >> > not interfere with the rest of Blender. For example, the idea of > >> > changing Eevee to accommodate to a common API seems not ideal. > >> > > >> > That said, we have an opportunity to do something bigger. Which would > >> > be to integrate interactivity with the rest of Blender. That’s a > >> > bigger undertake for sure, but I was under the impression that this > >> > was the original idea for after 2.7. It’s not clear if this was > >> > considered, or why was it dismissed. > >> > > >> > Regards, > >> > Dalai and Sergey > >> > -- > >> > blendernetwork.org/dalai-felinto > >> > www.dalaifelinto.com > >> > > >> > > >> > 2017-07-02 12:23 GMT+02:00 tristan porteries > <republicthunderbolt9@gmail. > >> > com>: > >> > > Hello everyone, > >> > > > >> > > I invite the people working on Eevee and 2.8 (Campbell, Dalai, > Bastien, > >> > > Clement, Mike and few other) to look at the following proposal for a > >> > merge > >> > > of Eevee into the BGE. > >> > > > >> > > https://docs.google.com/document/d/1dpC2zCVD54yCGwNZFu_WM82uUAGI_ > >> > s5-GmlgMLOcfYY/edit?usp=sharing > >> > > > >> > > Feel free to comment on the document, also an experimental branch > named > >> > > ge_eevee is available on https://github.com/UPBGE/blender. > >> > > > >> > > Tristan. > >> > > _______________________________________________ > >> > > Bf-committers mailing list > >> > > [email protected] > >> > > https://lists.blender.org/mailman/listinfo/bf-committers > >> > _______________________________________________ > >> > Bf-committers mailing list > >> > [email protected] > >> > https://lists.blender.org/mailman/listinfo/bf-committers > >> > > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> https://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
