OH!  After BSG, we got together to play a game of Red November (I was
on a cooperative kick, though I didn't get a chance to play Ghost
Stories, which I had brought), which also is deserving of a summary
report.  We had six players in the game, two of whom had played the
game before, and one of whom had just played through a disastrous game
on the computer (me).  We were looking pretty good for the first half
of the game, keeping the fires and floods under some semblance of
control, and we were knocking out the timed events fairly well.
Nothing extraordinary happened during that time (unless you take into
account the normal random events of the game), but it was during the
penultimate turn that things became interesting....

Our electric-green player used one grog to enter the missile room, and
took a full ten minutes to ensure that he could stop the countdown.
In the process, he failed his faint check.  He had to resolve about 5
events in the deck afterward, and the second one was a fire that
erupted in the missile room.  He died, and we stopped resolving his
events.  At that point, we were all down to about the 15 minute mark,
and we took a couple of extra turns to get the death tracks back up to
their maximum value.  We started resolving our events, and it just so
happened that all of the timed events (we had three of them among all
five players in the last turn) came out at a point where we didn't
have enough time remaining on the submarine to place them down.  The
remaining players all spent the maximum amount of time they could
spend on repairing SOMETHING (it didn't matter what), to get to the
end of the time track and let all of the events resolve themselves as
they would.  The rest of us made it off of the submarine, but if it
hadn't been for our electric-green player burning up in the fire, we
would have all been toast, I think.

His was a valiant sacrifice.
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