Sean 'Shaleh' Perry declaimed:
> >> 
> >> interesting idea, does not seem to hard to implement.  Although I tend to
> >> believe that if the user is performing the action they should be able to see
> >> the screen and react according ly.  You should be able to implement this
> >> algorithm with your advanced spatial recognition abilites bestowed by
> >> nature. 
> >> Why add a less well designed engineering solution?
> > 
> > Well, don't you sometimes think stuff like "Now snap to the da*n border
> > you fu**ing piece of sh** window bas**rd!!"?
> > 
> > Umm..
> > 
> > Okay, maybe I should just change my attitude or buy a better mouse. ;)
> > 
> 
> no, I agree.  "snap to window border" functionality assists the spatial recog
> abilities as we tend to be bad at it around the 3 pixel range.  Especially if
> your background does not provide adequate contrast.  It also makes the
> operation faster.
> 
I have edgeSnapThreshold set to 5, really like the feature. It seems to
me that expanding the feature to include window edges would be good;
people who like the snap-to-screen-edge effect shouldn't be put out by a
little resistance when they cross a window boundary. 

The idea of preventing the user from overlapping existing windows seems
like overkill, snapping would do the job.

IMHO:
This should be a modification to the existing edgeSnapThreshold, I 
wouldn't want to add more properties to configure in the rc file. 

I envision it working like this: Whichever direction you're dragging, 
the leading edge of the window being moved snaps at every window 
boundary (left and right; top and bottom) it encounters, the sreen edge
counts as a window boundary. 

My thinking is that this should be an easy extension of the current 
implementation, and would be feel intuitive to the user. 

PM
-- 
Paul Mackinney
[EMAIL PROTECTED]

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