Hi.

Not that I know of, but one thought that does come to mind is that the executables are only a megabyte or so anyway, does that actually pose a problem at all?



Cheers:
Aaron Spears, A.K.A. valiant8086. General Partner - Valiant Galaxy Associates "We 
make Very Good Audiogames for the blind community - http://valiantGalaxy.com";

<Sent with Thunderbird 52.1.0 portable>

On 8/23/2017 12:54 PM, john wrote:
Hi list,
I've recently been trying to find ways to reduce the size of BGT executables. Specifically, I'm looking to exclude unused sections of the engine during compiletime; for example, if I'm writing a program to work entirely offline, then there's no need to include the network subsystem. Does anybody know if something like this is possible? I write a lot of small, single-purpose applications that don't need many features, so it'd be really useful to trim them down to size, per say.
Best,
John


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