Hi.
Not that I know of, but one thought that does come to mind is that the
executables are only a megabyte or so anyway, does that actually pose a
problem at all?
Cheers:
Aaron Spears, A.K.A. valiant8086. General Partner - Valiant Galaxy Associates "We
make Very Good Audiogames for the blind community - http://valiantGalaxy.com"
<Sent with Thunderbird 52.1.0 portable>
On 8/23/2017 12:54 PM, john wrote:
Hi list,
I've recently been trying to find ways to reduce the size of BGT
executables. Specifically, I'm looking to exclude unused sections of
the engine during compiletime; for example, if I'm writing a program
to work entirely offline, then there's no need to include the network
subsystem. Does anybody know if something like this is possible?
I write a lot of small, single-purpose applications that don't need
many features, so it'd be really useful to trim them down to size, per
say.
Best,
John