A real trucking sim would be quite something.

On 2/10/18, Joshua Tubbs <orin8...@gmail.com> wrote:
> What shuttle and motorbike game are you talking about?
> Also, Jim Kitchen’s trucker is not a trucking simulator, as I said before.
> It takes a lot longer than an hour to travel on any one of those three
> routes in real life. Have the ability to pause the game, but make it as real
> time as possible.
> There are a lot of things unrealistic about Eurofly, and while TDV is a
> flight sim, it’s different than Eurofly so you can’t really call it a
> simulator per say, but it did get the physics right that Eurofly did not.
>
>
>> On Feb 10, 2018, at 10:42 PM, Damien Garwood <dam...@dcpendleton.plus.com>
>> wrote:
>>
>> Hi,
>> Aren't driving games all the same? There might be physical differences in
>> driving each vehicle (train, car, bus, wagon, lorry, van, truck,
>> motorbike, physical vehicles like cycles and prams etc), whether for
>> sport, delivery, pickup or dropoff, whether customers or cargo, the end
>> result is still the same - to travel relatively short distances to get
>> from one place to another. We see those kinds of vehicles and local bore
>> every day, and we already have two flight sims, a train sim, a motorbiking
>> game, a shuttle game, a trucker game, a pizza delivery game, and three
>> racing games (although one is no longer playable now). Do we really need
>> more?
>> Personally, if I were going down the transport route (no pun intended), I
>> might choose to extend flight sims with helicopters (we've only seen
>> planes in the two we have so far), I might even extend the racing genre to
>> include more realistic obstacles, but I would much prefer ships and boats,
>> as that avenue hasn't really seen the light of day in audiogames yet.
>> There are tons of things you can do on the ship, from pulling the ropes on
>> a sailing vessel, feeding the furnaces on a steam vessel, working the
>> water pumps, managing the engines, steering and so on. Even more
>> excitement when dealing with lifeboats. Those are meant for getting to
>> other countries, something we're lucky to get once a year unless we're
>> millionaires.
>> Or even better, spaceships. We have tons of space invaders, a fair few
>> battleship spaceship destroyer type games, but I don't know of any
>> spaceship driving sims. Feeding fuel to rocket shuttles and controlling
>> thermodynamic reactors and neutron pumps or whatever fancy names those
>> kind of things have, and dealing with magnetism to try and simulate
>> gravity etc. Now that's what I call imagination! I'd love to go to another
>> planet, wouldn't you? Highly unlikely we'll get there in real life, the
>> best we can do is to hope for a game to do it! The closest we ever got to
>> it was Lords of the Galaxy, which incidentally I really enjoyed, but given
>> that VIPGamesZone seem to have themselves disappeared to some distant
>> unknown galaxy now...
>> Cheers.
>> Damien.
>> -----Original Message----- From: Daniel Wolak
>> Sent: Saturday, February 10, 2018 10:43 PM
>> To: blind-gamers@groups.io
>> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
>>
>> Hi,
>>
>> pitching in here for once, as I rarely do :)
>>
>> Just wanted to say that I agree 110% with what Josh has just said, as
>> far as the fact that simulations are lacking in the audiogaming world,
>> and I like Josh would love an as realistic as possable trucking
>> simulator. It's I would say the one area that's really not had a solid
>> entry since Jim Kitchen's excelent trucker, although it's just a
>> starting point in my oppinion and is an excelent game for what it's
>> worth.
>>
>> Just my thoughts.
>> Cheers,
>>
>> Daniel
>>
>> On 10/02/2018 21:55, Joshua Tubbs wrote:
>>> I think we need a realistic trucking simulator. Jim Kitchen’s Trucker
>>> doesn’t do it for me, as you don’t actually drive a truck, instead it’s
>>> just programmed by playing sounds and inputting numbers.
>>>
>>> This simulator should be like Eurofly and use real map data from a source
>>> such as Open Street Maps, where the world is at our fingertips. I’m sure
>>> BGT won’t be able to pull the data from the Open Street Map API though,
>>> so I hope you switch to a language capable of doing that.
>>> I also think we are getting more online games, but at present Swamp is
>>> the only one where you can team up with people on missions. With a
>>> trucking simulator, it’d be nice to communicate and interact with people
>>> online, whether that be buying food at truck stops or resting with them.
>>>
>>> I don’t know how task dispatches would be generated, but when I think of
>>> “simulator” I’d like it to be as realistic as possible, no excuses unless
>>> you can’t get help programming a certain feature. For example, the
>>> Eurofly developer says it’s impossible to program some features to make
>>> flying more realistic. Okay, fine, I don’t expect to be flying airways
>>> and for you to map out every single airport in the world. But at least
>>> use feet for everything, as real pilots do, make ATC phraseology
>>> realistic and use all the frequencies and have coverage available
>>> worldwide, even though the tower voices may be the same a lot.
>>>
>>> Which brings me to Tube Sim. There’s not a lot to do in it. Once you’re
>>> done with Driver School, you’ve got about 10-15 tasks to do, some of
>>> which are long sure. Once complete, that’s it. Then you’re just left with
>>> driving freely and that’s it.
>>> So really, I think you should go for the trucking simulator, as
>>> simulators are honestly what’s truly lacking. Those and RPGs.
>>>
>>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson <n...@ndadamson.com>
>>>> wrote:
>>>>
>>>> Hi All.
>>>> As you may know I develop audio games and currently have 3 titles I've
>>>> released over the last 6 years, check out www.ndadamson.com for Dotris,
>>>> Park
>>>> Boss, and Tube Sim.
>>>>
>>>> I'm trying to come up with a new project that I can work on and I
>>>> thought
>>>> I'd ask what area do players feel is lacking with in the audio games
>>>> community.
>>>> As a day job I'm a developer in a field which is not related to games at
>>>> all
>>>> so developing audio games is something I do for fun.
>>>> So I'm after your ideas. What is a type of game which you'd like to
>>>> play
>>>> which there's not an audio game for?
>>>> Now that's quite a big question so I'm going to put some limits.
>>>> 1. I'm not after a whole game synopsis or script yet. A brief paragraph
>>>> is more than enough. Tell me just enough so I get the idea of the game
>>>> or
>>>> the type of game you'd like to play.
>>>> 2. I'm not interested in rewriting an audio game that already exists.
>>>> That's not to say that if your idea has enough differences to something
>>>> that
>>>> already exists it won't be considered. For example, suggesting a
>>>> "better
>>>> racing game" is a bit vague. You'd need to tell me why it's not the same
>>>> as
>>>> topspeed3. Or a submarine simulator, why isn't it lone wolf. Feel free
>>>> to
>>>> consider games from the past that are no longer available but what
>>>> would
>>>> make it better.
>>>> 3. I'm not really interested in developing another first person shooter
>>>> or version of space invaders.
>>>> 4. I'm not really in to games that don't really have any skill to them.
>>>> That's not to say the concept of casual games shouldn't be suggested,
>>>> but
>>>> I'd like to develop a game that has replay value and isn't something
>>>> that
>>>> you'd play for 15 minutes before getting board of.
>>>> 5. Consider game genres. Think big, Think small, Think card games,
>>>> Think board games, Think simulator, think adventure games, think games
>>>> that
>>>> tell a story, think games that don't, basically let your imagination
>>>> run
>>>> wild, other than the couple of limits above, know idea is off the
>>>> table.
>>>>
>>>> For those who have played the games I've released are there any areas
>>>> that I
>>>> could improve on. I'm not after specific changes you'd like to see,
>>>> it's
>>>> more of a general question, Better audio, more immersive, less
>>>> repetitive,
>>>> more or less challenging. I'm looking for things that will help with
>>>> future
>>>> developments. One of the things is I'm going to be moving away from BGT
>>>> as a
>>>> development environment, I think I've just about hit the limits of what
>>>> it
>>>> can do.
>>>>
>>>> There's no promises that any ideas will be taken forward, and don't
>>>> expect
>>>> anything to be released in the next couple of weeks. Really what I'm
>>>> hoping
>>>> will happen is that someone will suggest something and it'll grab my
>>>> attention and spark my imagination.
>>>>
>>>> Thanks.
>>>> Nick.
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>
>>
>>
>>
>>
>>
>>
>
>
> 
>
>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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