Totally agree. A trucking sim would be great. Also as I e-mailed you off list, a transport tycoon or railroad tycoon or the other two ideas would be good as well. Jordan > On Feb 10, 2018, at 3:55 PM, Joshua Tubbs <orin8...@gmail.com> wrote: > > I think we need a realistic trucking simulator. Jim Kitchen’s Trucker doesn’t > do it for me, as you don’t actually drive a truck, instead it’s just > programmed by playing sounds and inputting numbers. > > This simulator should be like Eurofly and use real map data from a source > such as Open Street Maps, where the world is at our fingertips. I’m sure BGT > won’t be able to pull the data from the Open Street Map API though, so I hope > you switch to a language capable of doing that. > I also think we are getting more online games, but at present Swamp is the > only one where you can team up with people on missions. With a trucking > simulator, it’d be nice to communicate and interact with people online, > whether that be buying food at truck stops or resting with them. > > I don’t know how task dispatches would be generated, but when I think of > “simulator” I’d like it to be as realistic as possible, no excuses unless you > can’t get help programming a certain feature. For example, the Eurofly > developer says it’s impossible to program some features to make flying more > realistic. Okay, fine, I don’t expect to be flying airways and for you to map > out every single airport in the world. But at least use feet for everything, > as real pilots do, make ATC phraseology realistic and use all the frequencies > and have coverage available worldwide, even though the tower voices may be > the same a lot. > > Which brings me to Tube Sim. There’s not a lot to do in it. Once you’re done > with Driver School, you’ve got about 10-15 tasks to do, some of which are > long sure. Once complete, that’s it. Then you’re just left with driving > freely and that’s it. > So really, I think you should go for the trucking simulator, as simulators > are honestly what’s truly lacking. Those and RPGs. > >> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson <n...@ndadamson.com> >> wrote: >> >> Hi All. >> As you may know I develop audio games and currently have 3 titles I've >> released over the last 6 years, check out www.ndadamson.com for Dotris, Park >> Boss, and Tube Sim. >> >> I'm trying to come up with a new project that I can work on and I thought >> I'd ask what area do players feel is lacking with in the audio games >> community. >> As a day job I'm a developer in a field which is not related to games at all >> so developing audio games is something I do for fun. >> So I'm after your ideas. What is a type of game which you'd like to play >> which there's not an audio game for? >> Now that's quite a big question so I'm going to put some limits. >> 1. I'm not after a whole game synopsis or script yet. A brief paragraph >> is more than enough. Tell me just enough so I get the idea of the game or >> the type of game you'd like to play. >> 2. I'm not interested in rewriting an audio game that already exists. >> That's not to say that if your idea has enough differences to something that >> already exists it won't be considered. For example, suggesting a "better >> racing game" is a bit vague. You'd need to tell me why it's not the same as >> topspeed3. Or a submarine simulator, why isn't it lone wolf. Feel free to >> consider games from the past that are no longer available but what would >> make it better. >> 3. I'm not really interested in developing another first person shooter >> or version of space invaders. >> 4. I'm not really in to games that don't really have any skill to them. >> That's not to say the concept of casual games shouldn't be suggested, but >> I'd like to develop a game that has replay value and isn't something that >> you'd play for 15 minutes before getting board of. >> 5. Consider game genres. Think big, Think small, Think card games, >> Think board games, Think simulator, think adventure games, think games that >> tell a story, think games that don't, basically let your imagination run >> wild, other than the couple of limits above, know idea is off the table. >> >> For those who have played the games I've released are there any areas that I >> could improve on. I'm not after specific changes you'd like to see, it's >> more of a general question, Better audio, more immersive, less repetitive, >> more or less challenging. I'm looking for things that will help with future >> developments. One of the things is I'm going to be moving away from BGT as a >> development environment, I think I've just about hit the limits of what it >> can do. >> >> There's no promises that any ideas will be taken forward, and don't expect >> anything to be released in the next couple of weeks. Really what I'm hoping >> will happen is that someone will suggest something and it'll grab my >> attention and spark my imagination. >> >> Thanks. >> Nick. >> >> >> >> > > > >
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