I have to agree here.  I've seen multiple posts on this list over the years asking for assistance in getting microsoft sim working, and I have never (not once) seen a response that concisely and completely described the process for making it happen.  It's good that some folks have figured it out, and it's even good that some of them have made recordings of their games, but this in no way explains the process of making it work from start to finish.  Now, as I see it, there's two things that could happen here, although with my luck, there's probably a third possibility I had not counted upon, and the community will immediately envoke said said option, and I'll be sunk, but regardless, either someone can actually take the time to explain the process, from start to finish, telling everyone how to get ms fs working, or folks can stop acting like they know a secret nobody else knows, and the topic can die an ignoble death, as so many other threads on this very topic have done in the past.


On 6/5/2018 3:50 PM, Tyler Wood wrote:
Throwing insults around like this is really showing your maturity level Mister. Perhaps you need to take a step or 10 back from this thread because now you're just sounding like an elitist jerk. People learn things at a different pace.

Everyone who I have talked to who plays FSX keeps telling me they'll show me how it works. I haven't heard anything in years, which is supremely frustrating and now I don't even know if it's playable because one of the add ons is no longer worked on.




On 05-Jun-2018 3:46 PM, Jordan Gallacher wrote:
Apparently you do not Ron.  You clearly have no idea how to find work arounds or even know how to learn how to use them properly.  You are a blind idiot that as far as I am concerned is beyond help since you are unwilling to learn how to do new things.  Also, I bet if you were to get any of the new amateur radios that are now on the market, you would never be able to figrure them out either.  I got one a few weeks ago and was up and running in less than 30 minutes.  Lol.  You need to cease lying to others about FSX not being able to be used by the blind or else boy.

-----Original Message-----
From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of Tyler Wood
Sent: Tuesday, June 5, 2018 1:03 PM
To: blind-gamers@groups.io
Subject: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

Hi,

Since we're on the topic.


Can someone who knows about Microsoft flight simulator please, please, please help me out here.


I have FSX but have absolutely 0 idea how to even start using it.


On 05-Jun-2018 8:42 AM, Ron Kolesar wrote:
For your information Jordan!!
I do try a thorough test on everything I think that will make flying
as close to the real world and still be blind friendly!!
Don't yell at a person who might need a little help learning the new
programs.
I have PF3 and I also have the weather program.
But how is FSX and the new FSX Pilot BVI Pilot Friendly?
Also, how is MCE BVI Pilot friendly as well?
So you are wrong on two points.
1. you misspelled my last name, which is Kolesar
2. I do try my best to learn every program that sounds interesting to
add my two cents to the thread and to stress test it out for myself.
So, back up what you say next time.
Ron who can earn a license to use a radio but can't earn a license to
drive a car.

-----Original Message----- From: Jordan Gallacher
Sent: Tuesday, June 5, 2018 01:42
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Should video games have accessibility
features?

That is where you are wrong and completely wrong.  There needs to be a
law requiring all things be accessible for one.  Two, Microsoft Flight
Simulaotr is perfectly accessible.  Ron Koliser apparently does not
think so but he has never bothered to learn how to use the programs
that make it accessible. So, what I am trying to get at is companies
should be required to make accessibility built right in, which would
be preferred, or they should come up with add-on software that would
make it accessible.  Train simulators are a great example here.  The
AI can already tell what is going on and usually can tell what to do
and do it correctly.  Why not expand on that and add accessibility in
where you would e told when a speed post comes up or there is a signal
coming up or a whistle post.  Tube Sim clearly shows that this can be
done.  Now if Open Rails would listen and figure this out, that would
be a good thing.  They already have a pretty good auto pilot mode
which works well with some big limitations like forget trying to do
any switching with the autopilot mode and sometimes it will not start
the train at a station after stopping.  Even more here is if
accessibility were built into simulators like this, the realism
actually goes up if it is done correctly. Anyway, back to working on
plans for a program I probably will be taking over, and no I am not
releasing any details until I am sure I am taking it over.
Jordan
On Jun 5, 2018, at 12:22 AM, Shaun Everiss <sm.ever...@gmail.com> wrote:

And to be honest the only way to make a sim accessible is if say you
do it like eurofly.

Thats a good sim, its accessible, weather its a real game is a
different matter.

Ofcause the accessibility companies could get involved.

Can you imagine thoughh, get a message.

"this game requires a licence for jaws, and leasy and a licence for
scripts which will cost 2000000 dollars to buy, please buy the games
scripts from x website to play the game which will have half its
puzzles removed so it can comply with the law."

No one will play it.

No one will buy jaws just for a game, and no one will make games
accessible and they can argue it costs to much to bother.

Suddenly there are a lot of suits and the law will get removed to
stop gaming companies going out of business.

A law is nice but it doesn't always work for you.

The big companies may or may not be able to handle it or sue for
exemptions the small guys though.

If the law is to make games accessible, then it probably works both
ways, the sighted will need to play our games etc.




On 6/5/2018 3:59 PM, QuentinC wrote:
Hello,

In tehory, of course they should.

In practice, they usually don't, whether by ignorance, or because
they estimate that the cost to add such features don't cover the
benefits that they could get in blind people buying the game. Go
explain them how many we are in the world...

However, I seriously doubt that some types of games are really
accessibilisable. It depends on the core game mechanic, and, ammong
others, the need for a permanent global view at opposed to local/1st
person  view.


.
























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