I think the free version of FSX Pilot is still available.  I know the Pro 
version is not being sold at the moment.  To get started, all you really need 
is FSX Pilot and FSX.  I do have most of the aircraft configured at this point, 
and if you decide to start learning, I can send you that file for FSX Pilot.
Hope this helps,
Jordan

-----Original Message-----
From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of Milos Przic
Sent: Thursday, June 7, 2018 2:04 AM
To: blind-gamers@groups.io
Subject: Re: flight simulator x was: Re: [blind-gamers] Should video games have 
accessibility features?

Hi,
So how should one get tarted? What is the price of the SX pilote, and which 
versions of FS does it support? What else should I know before starting?
Best!
          Miloš
----- Original Message -----
From: "Jordan Gallacher" <jordanandseptem...@gmail.com>
To: <blind-gamers@groups.io>
Sent: Wednesday, June 6, 2018 6:33 PM
Subject: Re: flight simulator x was: Re: [blind-gamers] Should video games have 
accessibility features?


FSX Pilot is keyboard controlled and MCE is voice controlled.
Jordan

-----Original Message-----
From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of Milos Przic
Sent: Wednesday, June 6, 2018 2:39 AM
To: blind-gamers@groups.io
Subject: Re: flight simulator x was: Re: [blind-gamers] Should video games have 
accessibility features?

Hey guys,
Without throwing inults around, let's get back to the topic and what Jordan 
said makes me do it. Jordan, you said that the things are not as they used to 
be. I stopped at iyp, so tell me how the things work now? Are there still voice 
commands or we can finally use keyboard? I was not comfortable with voice 
commands, although if there are no other ways, one can get used to it...
Thanks!
Best,
          Miloš
----- Original Message -----
From: "Jordan Gallacher" <jordanandseptem...@gmail.com>
To: <blind-gamers@groups.io>
Sent: Tuesday, June 5, 2018 11:24 PM
Subject: Re: flight simulator x was: Re: [blind-gamers] Should video games have 
accessibility features?


No it is not Ron.  You have no idea what you are talking about and might as 
well go away since you do not know what you are talking about.  IYP was and is 
a piece of crap compared to how we as blind flight simmers do things now.
Ron is a stupid pig and a Trump wanna be with the way he acts.

-----Original Message-----
From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of Ron Kolesar
Sent: Tuesday, June 5, 2018 4:18 PM
To: blind-gamers@groups.io
Subject: Re: flight simulator x was: Re: [blind-gamers] Should video games have 
accessibility features?

Thanks for the support Tyler.
Yes, it is sounding like Jordan is a real jerk.
Which is putting it politely.
It is tricky without IYP.
Thanks once again for the support.
Ron U.S. ham Radio Station KR3DOG-PA-WCECTM Which stands for Pennsylvania West 
County Emergency Com Tree Manager.

-----Original Message-----
From: Tyler Wood
Sent: Tuesday, June 5, 2018 15:50
To: blind-gamers@groups.io
Subject: Re: flight simulator x was: Re: [blind-gamers] Should video games have 
accessibility features?

Throwing insults around like this is really showing your maturity level Mister.
Perhaps you need to take a step or 10 back from this thread because now you're 
just sounding like an elitist jerk. People learn things at a different pace.

Everyone who I have talked to who plays FSX keeps telling me they'll show me 
how it works. I haven't heard anything in years, which is supremely frustrating 
and now I don't even know if it's playable because one of the add ons is no 
longer worked on.




On 05-Jun-2018 3:46 PM, Jordan Gallacher wrote:
> Apparently you do not Ron.  You clearly have no idea how to find work 
> arounds or even know how to learn how to use them properly.  You are a 
> blind idiot that as far as I am concerned is beyond help since you are 
> unwilling to learn how to do new things.  Also, I bet if you were to 
> get any of the new amateur radios that are now on the market, you 
> would never be able to figrure them out either.  I got one a few weeks 
> ago and was up and running in less than 30 minutes.  Lol.  You need to 
> cease lying to others about FSX not being able to be used by the blind 
> or else boy.
>
> -----Original Message-----
> From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of 
> Tyler Wood
> Sent: Tuesday, June 5, 2018 1:03 PM
> To: blind-gamers@groups.io
> Subject: flight simulator x was: Re: [blind-gamers] Should video games 
> have accessibility features?
>
> Hi,
>
> Since we're on the topic.
>
>
> Can someone who knows about Microsoft flight simulator please, please, 
> please help me out here.
>
>
> I have FSX but have absolutely 0 idea how to even start using it.
>
>
> On 05-Jun-2018 8:42 AM, Ron Kolesar wrote:
>> For your information Jordan!!
>> I do try a thorough test on everything I think that will make flying 
>> as close to the real world and still be blind friendly!!
>> Don't yell at a person who might need a little help learning the new 
>> programs.
>> I have PF3 and I also have the weather program.
>> But how is FSX and the new FSX Pilot BVI Pilot Friendly?
>> Also, how is MCE BVI Pilot friendly as well?
>> So you are wrong on two points.
>> 1. you misspelled my last name, which is Kolesar 2. I do try my best 
>> to learn every program that sounds interesting to add my two cents to 
>> the thread and to stress test it out for myself.
>> So, back up what you say next time.
>> Ron who can earn a license to use a radio but can't earn a license to 
>> drive a car.
>>
>> -----Original Message----- From: Jordan Gallacher
>> Sent: Tuesday, June 5, 2018 01:42
>> To: blind-gamers@groups.io
>> Subject: Re: [blind-gamers] Should video games have accessibility 
>> features?
>>
>> That is where you are wrong and completely wrong.  There needs to be 
>> a law requiring all things be accessible for one.  Two, Microsoft 
>> Flight Simulaotr is perfectly accessible.  Ron Koliser apparently 
>> does not think so but he has never bothered to learn how to use the 
>> programs that make it accessible. So, what I am trying to get at is 
>> companies should be required to make accessibility built right in, 
>> which would be preferred, or they should come up with add-on software 
>> that would make it accessible.  Train simulators are a great example 
>> here.  The AI can already tell what is going on and usually can tell 
>> what to do and do it correctly.  Why not expand on that and add 
>> accessibility in where you would e told when a speed post comes up or 
>> there is a signal coming up or a whistle post.  Tube Sim clearly 
>> shows that this can be done.  Now if Open Rails would listen and 
>> figure this out, that would be a good thing.  They already have a 
>> pretty good auto pilot mode which works well with some big 
>> limitations like forget trying to do any switching with the autopilot 
>> mode and sometimes it will not start the train at a station after 
>> stopping.  Even more here is if accessibility were built into 
>> simulators like this, the realism actually goes up if it is done 
>> correctly. Anyway, back to working on plans for a program I probably 
>> will be taking over, and no I am not releasing any details until I am 
>> sure I am taking it over.
>> Jordan
>>> On Jun 5, 2018, at 12:22 AM, Shaun Everiss <sm.ever...@gmail.com> wrote:
>>>
>>> And to be honest the only way to make a sim accessible is if say you 
>>> do it like eurofly.
>>>
>>> Thats a good sim, its accessible, weather its a real game is a 
>>> different matter.
>>>
>>> Ofcause the accessibility companies could get involved.
>>>
>>> Can you imagine thoughh, get a message.
>>>
>>> "this game requires a licence for jaws, and leasy and a licence for 
>>> scripts which will cost 2000000 dollars to buy, please buy the games 
>>> scripts from x website to play the game which will have half its 
>>> puzzles removed so it can comply with the law."
>>>
>>> No one will play it.
>>>
>>> No one will buy jaws just for a game, and no one will make games 
>>> accessible and they can argue it costs to much to bother.
>>>
>>> Suddenly there are a lot of suits and the law will get removed to 
>>> stop gaming companies going out of business.
>>>
>>> A law is nice but it doesn't always work for you.
>>>
>>> The big companies may or may not be able to handle it or sue for 
>>> exemptions the small guys though.
>>>
>>> If the law is to make games accessible, then it probably works both 
>>> ways, the sighted will need to play our games etc.
>>>
>>>
>>>
>>>
>>>> On 6/5/2018 3:59 PM, QuentinC wrote:
>>>> Hello,
>>>>
>>>> In tehory, of course they should.
>>>>
>>>> In practice, they usually don't, whether by ignorance, or because 
>>>> they estimate that the cost to add such features don't  cover the 
>>>> benefits that they could get in blind people buying the game. Go 
>>>> explain them how many we are in the world...
>>>>
>>>> However, I seriously doubt that some types of games are really 
>>>> accessibilisable. It depends on the core game mechanic, and, ammong 
>>>> others, the need for a permanent global view at opposed to 
>>>> local/1st person  view.
>>>>
>>>>
>>>> .
>>>>
>>>
>>>
>>>
>>
>>
>>
>>
>>
>
>
>
>
>
>
>























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