Hi,
So how should one get tarted? What is the price of the SX pilote, and which versions of FS does it support? What else should I know before starting?
Best!
         Miloš
----- Original Message ----- From: "Jordan Gallacher" <jordanandseptem...@gmail.com>
To: <blind-gamers@groups.io>
Sent: Wednesday, June 6, 2018 6:33 PM
Subject: Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?


FSX Pilot is keyboard controlled and MCE is voice controlled.
Jordan

-----Original Message-----
From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of Milos Przic
Sent: Wednesday, June 6, 2018 2:39 AM
To: blind-gamers@groups.io
Subject: Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

Hey guys,
Without throwing inults around, let's get back to the topic and what Jordan said makes me do it. Jordan, you said that the things are not as they used to be. I stopped at iyp, so tell me how the things work now? Are there still voice commands or we can finally use keyboard? I was not comfortable with voice commands, although if there are no other ways, one can get used to it...
Thanks!
Best,
         Miloš
----- Original Message -----
From: "Jordan Gallacher" <jordanandseptem...@gmail.com>
To: <blind-gamers@groups.io>
Sent: Tuesday, June 5, 2018 11:24 PM
Subject: Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?


No it is not Ron. You have no idea what you are talking about and might as well go away since you do not know what you are talking about. IYP was and is a piece of crap compared to how we as blind flight simmers do things now.
Ron is a stupid pig and a Trump wanna be with the way he acts.

-----Original Message-----
From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of Ron Kolesar
Sent: Tuesday, June 5, 2018 4:18 PM
To: blind-gamers@groups.io
Subject: Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

Thanks for the support Tyler.
Yes, it is sounding like Jordan is a real jerk.
Which is putting it politely.
It is tricky without IYP.
Thanks once again for the support.
Ron U.S. ham Radio Station KR3DOG-PA-WCECTM Which stands for Pennsylvania West County Emergency Com Tree Manager.

-----Original Message-----
From: Tyler Wood
Sent: Tuesday, June 5, 2018 15:50
To: blind-gamers@groups.io
Subject: Re: flight simulator x was: Re: [blind-gamers] Should video games have accessibility features?

Throwing insults around like this is really showing your maturity level Mister. Perhaps you need to take a step or 10 back from this thread because now you're just sounding like an elitist jerk. People learn things at a different pace.

Everyone who I have talked to who plays FSX keeps telling me they'll show me how it works. I haven't heard anything in years, which is supremely frustrating and now I don't even know if it's playable because one of the add ons is no longer worked on.




On 05-Jun-2018 3:46 PM, Jordan Gallacher wrote:
Apparently you do not Ron.  You clearly have no idea how to find work
arounds or even know how to learn how to use them properly.  You are a
blind idiot that as far as I am concerned is beyond help since you are
unwilling to learn how to do new things.  Also, I bet if you were to
get any of the new amateur radios that are now on the market, you
would never be able to figrure them out either.  I got one a few weeks
ago and was up and running in less than 30 minutes.  Lol.  You need to
cease lying to others about FSX not being able to be used by the blind
or else boy.

-----Original Message-----
From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of
Tyler Wood
Sent: Tuesday, June 5, 2018 1:03 PM
To: blind-gamers@groups.io
Subject: flight simulator x was: Re: [blind-gamers] Should video games
have accessibility features?

Hi,

Since we're on the topic.


Can someone who knows about Microsoft flight simulator please, please,
please help me out here.


I have FSX but have absolutely 0 idea how to even start using it.


On 05-Jun-2018 8:42 AM, Ron Kolesar wrote:
For your information Jordan!!
I do try a thorough test on everything I think that will make flying
as close to the real world and still be blind friendly!!
Don't yell at a person who might need a little help learning the new
programs.
I have PF3 and I also have the weather program.
But how is FSX and the new FSX Pilot BVI Pilot Friendly?
Also, how is MCE BVI Pilot friendly as well?
So you are wrong on two points.
1. you misspelled my last name, which is Kolesar 2. I do try my best
to learn every program that sounds interesting to add my two cents to
the thread and to stress test it out for myself.
So, back up what you say next time.
Ron who can earn a license to use a radio but can't earn a license to
drive a car.

-----Original Message----- From: Jordan Gallacher
Sent: Tuesday, June 5, 2018 01:42
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Should video games have accessibility
features?

That is where you are wrong and completely wrong.  There needs to be
a law requiring all things be accessible for one.  Two, Microsoft
Flight Simulaotr is perfectly accessible.  Ron Koliser apparently
does not think so but he has never bothered to learn how to use the
programs that make it accessible. So, what I am trying to get at is
companies should be required to make accessibility built right in,
which would be preferred, or they should come up with add-on software
that would make it accessible.  Train simulators are a great example
here.  The AI can already tell what is going on and usually can tell
what to do and do it correctly.  Why not expand on that and add
accessibility in where you would e told when a speed post comes up or
there is a signal coming up or a whistle post.  Tube Sim clearly
shows that this can be done.  Now if Open Rails would listen and
figure this out, that would be a good thing.  They already have a
pretty good auto pilot mode which works well with some big
limitations like forget trying to do any switching with the autopilot
mode and sometimes it will not start the train at a station after
stopping.  Even more here is if accessibility were built into
simulators like this, the realism actually goes up if it is done
correctly. Anyway, back to working on plans for a program I probably
will be taking over, and no I am not releasing any details until I am
sure I am taking it over.
Jordan
On Jun 5, 2018, at 12:22 AM, Shaun Everiss <sm.ever...@gmail.com> wrote:

And to be honest the only way to make a sim accessible is if say you
do it like eurofly.

Thats a good sim, its accessible, weather its a real game is a
different matter.

Ofcause the accessibility companies could get involved.

Can you imagine thoughh, get a message.

"this game requires a licence for jaws, and leasy and a licence for
scripts which will cost 2000000 dollars to buy, please buy the games
scripts from x website to play the game which will have half its
puzzles removed so it can comply with the law."

No one will play it.

No one will buy jaws just for a game, and no one will make games
accessible and they can argue it costs to much to bother.

Suddenly there are a lot of suits and the law will get removed to
stop gaming companies going out of business.

A law is nice but it doesn't always work for you.

The big companies may or may not be able to handle it or sue for
exemptions the small guys though.

If the law is to make games accessible, then it probably works both
ways, the sighted will need to play our games etc.




On 6/5/2018 3:59 PM, QuentinC wrote:
Hello,

In tehory, of course they should.

In practice, they usually don't, whether by ignorance, or because
they estimate that the cost to add such features don't  cover the
benefits that they could get in blind people buying the game. Go
explain them how many we are in the world...

However, I seriously doubt that some types of games are really
accessibilisable. It depends on the core game mechanic, and, ammong
others, the need for a permanent global view at opposed to
local/1st person  view.


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