We agree to disagree. $5 or $10 for all of Marty’s games would be expecting far too much for your money. My priorities are that I would be willing to go without a pizza being delivered this month if I could play Blindfold Breakout from now on for the rest of my life. Pizza next month, another game in April of May, and so on. Gradually, I would get those I want, and at what I consider to be a fair price each.
Have you tried Audio Rally Racing and the similar Motocross Championchip games for iDevices? If so, what do you think of them? I feel that they are worth the $15 I paid for each. If you think you're finished, you! really! are! finished!! From: Tyler Wood Sent: Sunday, February 03, 2019 5:25 PM To: blind-gamers@groups.io Subject: Re: in defense of the Blindfold series - Re: [blind-gamers] Play GoldGun Episode 1 for Free You wrote: Response: I am glad that there are so many of them. If you don’t like them, skip them. There are, however, people who get a lot of fun from the variety of games available. Do you have the same complaint about Jim Kitchen’s set of games? I say, the wider the selection, the better. There are a lot of blind gamers who still feel that there are not enough accessible games. I am one of them. My Response: The difference is that Jim Kitchens games have a main menu and you can now download them all in one shot - thus not requiring 50 plus listed programs to scroll through. They're also free to play, which is a pretty key point to make here - blindfold games essentially requires you to pay to play. Sure, it looks free, but that price increases exponentially over time. Jim Kitchen's games were also not required to adhere to guidelines set out - nor did he play up the blind card like Marty did - when told by apple to make his games have a centralized main menu in one app - or at least be categorized better, and this is by far my biggest issue and why I refuse to put money in his pockets. Regarding the more audiogames point, I couldn't agree more with you. However there is a difference between being honest and making 70 plus games ((((and most hardly able to be played unless money is spent). When all is said and done, why not make a monthly subscription for unlimited coins throughout all games? I'd more than happily pay that, it is a revenue that can only increase over time. But what do I know? Response: $5 or $10 for the entire set?? I would say that you are just the opposite of what you think of Marty’s prices. You are insanely stingy, wanting to spend far less than they are worth. In actuality, Marty got the opinions of beta testers, of which there are quite a number, as to what a fair price would be for each game. And here is a key point; the games are sold separately rather than a single package. This actually kept the price down. If you buy the full package for one game, the price is fair. You choose which one or ones you like, and pay a fair price for each. Your complaint would fall on deaf ears if a mainstream company produced a new version of a popular game once a year over a 10 year period and you griped about the cost of a set containing all 10 fairly priced individual games. You are expecting Marty to offer over 70 games for what a single low priced game would cost. In short, this is totally ridiculous on your part. Response: RS games does not have 70 games. It has at most 25 - 30. The client is free on the pc. You failed to mention that. If a mainstream company released a game that was free, a free version would come out for a mobile device. If the game was paid to begin with, a much discounted version for existing customers would likely be available for purchase. I don't mind paying a price for the programming costs - nothing is free - but I fail to see how this price scheme benefits the consumer who wants all games. It doesn't appear to be very discounted - again, I'd have less of an issue if it were. I suppose I'm just not a fan of the company and the way that he conducts business. I more than happily bought a hero's call, for example - and despite the company being quite up in the air right now, I would do it again. I'll likely buy golden gun when it is available for purchase. I enjoy supporting audiogame developers when they're honest, fair, and not playing themselves up to be the victim. Again, I have my opinion, you have yours. I'd more than happily pay $40-50 for a racing game that was in depth had a story (unlockables, realism, etc). Tyler On 2019-02-03 4:33 p.m., Charles Rivard wrote: Here is your message, along with why I totally disagree with your statements: This is almost like the blindfold games (which I still boycott and always will) for not following apple's guidelines. Response: If you followed the battle between Marty Schultz and Apple, and you did so with an open mind, Marty’s reasoning was very sound. In fact, Apple actually agreed that he was correct and allowed his games to remain available through the app store. There are too many blindfold games out there (and all of them basically pay to play, Response: I am glad that there are so many of them. If you don’t like them, skip them. There are, however, people who get a lot of fun from the variety of games available. Do you have the same complaint about Jim Kitchen’s set of games? I say, the wider the selection, the better. There are a lot of blind gamers who still feel that there are not enough accessible games. I am one of them. And the amount of money charged to play the entire catalogue of RS games on an iPhone is unapologetically money hungry. It's free on the computer - I can understand perhaps $5.00 for the entire set. Even $10. Response: $5 or $10 for the entire set?? I would say that you are just the opposite of what you think of Marty’s prices. You are insanely stingy, wanting to spend far less than they are worth. In actuality, Marty got the opinions of beta testers, of which there are quite a number, as to what a fair price would be for each game. And here is a key point; the games are sold separately rather than a single package. This actually kept the price down. If you buy the full package for one game, the price is fair. You choose which one or ones you like, and pay a fair price for each. Your complaint would fall on deaf ears if a mainstream company produced a new version of a popular game once a year over a 10 year period and you griped about the cost of a set containing all 10 fairly priced individual games. You are expecting Marty to offer over 70 games for what a single low priced game would cost. In short, this is totally ridiculous on your part. If you think you're finished, you! really! are! finished!! From: Tyler Wood Sent: Saturday, February 02, 2019 6:02 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Play GoldGun Episode 1 for Free Hi, I seriously have to agree here. Stop playing the blind card. I'm tired of it. And I'm blind. We try and tell everyone else to set standards for accessibility. So what's the trouble with actually getting a logo and title to display on screen? Pretty hypocritical, don't you think? This is almost like the blindfold games (which I still boycott and always will) for not following apple's guidelines. There are too many blindfold games out there (and all of them basically pay to play, in theory). What is the big deal about categorizing them? No, we had to play the blind card. And the amount of money charged to play the entire catalogue of RS games on an iPhone is unapologetically money hungry. It's free on the computer - I can understand perhaps $5.00 for the entire set. Even $10. Anyway, just my $.02, which is probably getting off the topic. I apologize. I also just had to rant a little there because this is getting ridiculous. On 2019-02-02 5:51 p.m., marcio via Groups.Io wrote: Eleanor, Where can I find the games that you made? I got interested to try them. Cheers, Marcio Follow me on Twitter Em 02/02/2019 20:58, Eleanor escreveu: Sighted folk (and I am one) frequently play with the sound turned off to prevent disturbing others that are close by. They would not hear anything and if they didn't see anything, they would think the computer died or something like that. I have played audio games, and we produced a number of blind accessible games, but we wanted everyone to be able to play the games we made. Having a blank screen would prevent anyone who has sound turned down from playing because they would not know the game was there. Eleanor Robinson 7-128 Software On 2/1/2019 10:50 AM, lori duncan wrote: That's why I said discrimination, would it kill sighted folks to use their imaginations and their ears! On 01/02/2019 11:37, Darren Duff wrote: Well sure! it might just be an audio game where nothing is happening on the screen. but you at least need a title and logo. is it really such a big deal to follow a few simple guidelines folks? Darren Duff. Colossians 3:17 And whatever you do or say, do it as a representative of the Lord Jesus, giving thanks through him to God the Father. Check out my podcast here! http://www.anchor.fm/theduffdomain amateur radio station KK4AHX. Follow me on twitter @darren_duff friend me on face book http://www.facebook.com/DarrenLDuff. primary E-mail duff...@gmail.com Mobile E-mail mobiledu...@gmail.com skype duffman31279On 1/31/2019 4:55 PM, myTrueSound wrote: Hi Here David, from myTrueSound. We have faced some issues with the review team of App Store. For few days they have been demanding more and more things on our app, asking questions like, the game doesn't work (our answer: it is an audio game, so nothing happens on the screen, just turn the volume up), the visuals are not good enough (our answer: it is an audio game and that is not an important issue, but sure, we will improve the visual aspect of the main menu), and the last why there is not a back button (our answer: the back button is implemented with a double tap with two fingers as in screen reader, which is more handy than a physical back button, but yeah, ok, we will put it). So all those things have affected the launch day. We are really sorry about that. We have worked hard to get it done, but as indie developers and neweys in this field, time took us by surprise. However, we should be up in App Stores hopefully in 1 or 2 days, if they don't discover any new thing. Today we were interviewed by the Blind Abilities podcast, so if you want to listen the whole story, you could listen it there within some few days. On the mean time, if somebody wants to play it on Android, here is the link https://play.google.com/store/apps/details?id=com.myTrueSound.GoldGun Regards david On Thu, 31 Jan 2019 at 23:45, lori duncan <lori.dunca...@gmail.com> wrote: I don't see it either. On 31/01/2019 20:22, Alex Stone wrote: Liam, any idea when this is going to be available in the App Store? If it is already, I can’t find it. On 28 Jan 2019, at 11:51, Liam Erven <liamer...@gmail.com> wrote: Yes, but it’s not in the app store yet. From: MariaRosa Chapman Sent: Monday, January 28, 2019 5:50 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Play GoldGun Episode 1 for Free HI. is the game just called golden gun? thanks. Maria On 28 Jan 2019, at 4:48 am, myTrueSound <infomytrueso...@gmail.com> wrote: Hello dear friends and audio game players! Only 4 days left to launch (31st January) and we bring you good news! We have decided to give Episode 1 of GoldGun completely for free, so all of you can enjoy and get a feeling of what is coming next. The game (read below Disclaimer) can be played on 97 % of working iOS and Android mobile devices, and will be available on App Store and Google Play. If you can't find it there, look for the direct link on our website https://www.mytruesound.com/games which will appear once the game is on the stores. Because the game is free, we hope to reach the 10000 downloads goal. This is necessary to show the game industry and some few investors that there is really huge potential for audiogames. Despite you like the game or not, if nobody downloads it we won't be able to address to them that there are millions of people wishing to play audio games. For more info about the game, read our Press Kit at https://www.mytruesound.com/presskit We appreciate you share this info in your social network and to your friends. Disclaimer: 1) We are facing some issues with Apple Store we are trying to solve at the moment. Somebody there basically seems not to understand why an audiogame doesn't require visuals, or why the menu is so minimalist. We hope this doesn't affect launch date, but everything now seems too bureaucratic. Launch on Google Play seems to be problem-free. 2) This is the first episode of the GoldGun game, which is scheduled to be composed of 6 more episodes. Each episode will be better and longer than the previous, and have more playable content. Due to the complexity of this type of game, you should expect next episode to appear within two months. However, we appreciate if you play this one already, so we can reach the 10000 downloads goal. 3) This first episode worked for us as a pilot project. It is a bit short (compared to the future ones) with about 35 minutes game play. Pilot project means that it helped us to understand better the technology we use, and to make different tests. That being said, we believe the quality of many of its parts are not yet where we want them to be. We believe you all deserve better. We will work hard to improve quality of audio already in the next episode. We appreciate You are not very hard with us, and provide us with some time to improve those issues. 4) Next episode has been already written, and the story improves pretty well. As many of you know, the main character of the game, Soren, suffered an accident which turned him blind. There is a reason on the game script to why the police department thinks he might be able to destroy the GoldGun, but few betatesters appointed that blindness is a topic which should be avoided on audio games. We understood their point and blindness as a topic to talk on our game will not be appearing at all on the future episodes. We hope you all understand we are trying to constantly improve. If you read until here, then you know most of what we wanted to tell. Thanks a lot for liking, sharing, following. Best regards The team of myTrueSound working on this game Mikko Herranen, David Oliva, Jussi Elsilä, Shane Wirkes, Joshua Kennedy, Maksim Pokrovskii Virus-free. www.avg.com -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#120209): https://groups.io/g/blind-gamers/message/120209 Mute This Topic: https://groups.io/mt/29645792/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-