We agree to disagree.  $5 or $10 for all of Marty’s games would be expecting 
far too much for your money.  My priorities are that I would be willing to go 
without a pizza being delivered this month if I could play Blindfold Breakout 
from now on for the rest of my life.  Pizza next month, another game in April 
of May, and so on.  Gradually, I would get those I want, and at what I consider 
to be a fair price each.

Have you tried Audio Rally Racing and the similar Motocross Championchip games 
for iDevices?  If so, what do you think of them?  I feel that they are worth 
the $15 I paid for each.


If you think you're finished, you! really! are! finished!!

From: Tyler Wood 
Sent: Sunday, February 03, 2019 5:25 PM
To: blind-gamers@groups.io 
Subject: Re: in defense of the Blindfold series - Re: [blind-gamers] Play 
GoldGun Episode 1 for Free

You wrote:

Response:  I am glad that there are so many of them.  If you don’t like them, 
skip them.  There are, however, people who get a lot of fun from the variety of 
games available.  Do you have the same complaint about Jim Kitchen’s set of 
games?  I say, the wider the selection, the better.  There are a lot of blind 
gamers who still feel that there are not enough 


accessible games.  I am one of them.



My Response: The difference is that Jim Kitchens games have a main menu and you 
can now download them all in one shot - thus not requiring 50 plus listed 
programs to scroll through. They're also free to play, which is a pretty key 
point to make here - blindfold games essentially requires you to pay to play. 
Sure, it looks free, but that price increases exponentially over time. Jim 
Kitchen's games were also not required to adhere to guidelines set out - nor 
did he play up the blind card like Marty did - when told by apple to make his 
games have a centralized main menu in one app - or at least be categorized 
better, and this is by far my biggest issue and why I refuse to put money in 
his pockets.



Regarding the more audiogames point, I couldn't agree more with you. However 
there is a difference between being honest and making 70 plus games ((((and 
most hardly able to be played unless money is spent). When all is said and 
done, why not make a monthly subscription for unlimited coins throughout all 
games? I'd more than happily pay that, it is a revenue that can only increase 
over time. But what do I know?




Response: $5 or $10 for the entire set??  I would say that you are just the 
opposite of what you think of Marty’s prices.  You are insanely stingy, wanting 
to spend far less than they are worth.  In actuality, Marty got the opinions of 
beta testers, of which there are quite a number, as to what a fair price would 
be for each game.  And here is a key point; the games are sold separately 
rather than a single package.  This actually kept the price down.  If you buy 
the full package for one game, the price is fair.  You choose which one or ones 
you like, and pay a fair price for each.  Your complaint would fall on deaf 
ears if a mainstream company produced a new version of a popular game once a 
year over a 10 year period and you griped about the cost of a set containing 
all 10 fairly priced individual games.  You are expecting Marty to offer over 
70 games for what a single low priced game would cost.  In short, this is 
totally ridiculous on your part.



Response: RS games does not have 70 games. It has at most 25 - 30. The client 
is free on the pc. You failed to mention that. If a mainstream company released 
a game that was free, a free version would come out for a mobile device. If the 
game was paid to begin with, a much discounted version for existing customers  
would likely be available for purchase. I don't mind paying a price for the 
programming costs - nothing is free - but I fail to see how this price scheme 
benefits the consumer who wants all games. It doesn't appear to be very 
discounted - again, I'd have less of an issue if it were.



I suppose I'm just not a fan of the company and the way that he conducts 
business. I more than happily bought a hero's call, for example - and despite 
the company being quite up in the air right now, I would do it again. I'll 
likely buy golden gun when it is available for purchase. I enjoy supporting 
audiogame developers when they're honest, fair, and not playing themselves up 
to be the victim.



Again, I have my opinion, you have yours. I'd more than happily pay $40-50 for 
a racing game that was in depth had a story (unlockables, realism, etc). 



Tyler
On 2019-02-03 4:33 p.m., Charles Rivard wrote:

  Here is your message, along with why I totally disagree with your statements:



  This is almost like the blindfold games (which I still boycott and always 
will) for not following apple's guidelines.

  Response:  If you followed the battle between Marty Schultz and Apple, and 
you did so with an open mind, Marty’s reasoning was very sound.  In fact, Apple 
actually agreed that he was correct and allowed his games to remain available 
through the app store.




  There are too many blindfold games out there (and all of them basically pay 
to play,

  Response:  I am glad that there are so many of them.  If you don’t like them, 
skip them.  There are, however, people who get a lot of fun from the variety of 
games available.  Do you have the same complaint about Jim Kitchen’s set of 
games?  I say, the wider the selection, the better.  There are a lot of blind 
gamers who still feel that there are not enough accessible games.  I am one of 
them.


  And the amount of money charged to play the entire catalogue of RS games on 
an iPhone is unapologetically money hungry. It's free on the computer - I can 
understand perhaps $5.00 for the entire set. Even $10.

  Response: $5 or $10 for the entire set??  I would say that you are just the 
opposite of what you think of Marty’s prices.  You are insanely stingy, wanting 
to spend far less than they are worth.  In actuality, Marty got the opinions of 
beta testers, of which there are quite a number, as to what a fair price would 
be for each game.  And here is a key point; the games are sold separately 
rather than a single package.  This actually kept the price down.  If you buy 
the full package for one game, the price is fair.  You choose which one or ones 
you like, and pay a fair price for each.  Your complaint would fall on deaf 
ears if a mainstream company produced a new version of a popular game once a 
year over a 10 year period and you griped about the cost of a set containing 
all 10 fairly priced individual games.  You are expecting Marty to offer over 
70 games for what a single low priced game would cost.  In short, this is 
totally ridiculous on your part.



  If you think you're finished, you! really! are! finished!!
  From: Tyler Wood 
  Sent: Saturday, February 02, 2019 6:02 PM
  To: blind-gamers@groups.io 
  Subject: Re: [blind-gamers] Play GoldGun Episode 1 for Free

  Hi,

  I seriously have to agree here.



  Stop playing the blind card. I'm tired of it. And I'm blind.



  We try and tell everyone else to set standards for accessibility. So what's 
the trouble with actually getting a logo and title to display on screen? Pretty 
hypocritical, don't you think?




  This is almost like the blindfold games (which I still boycott and always 
will) for not following apple's guidelines. There are too many blindfold games 
out there (and all of them basically pay to play, in theory). What is the big 
deal about categorizing them? No, we had to play the blind card. And the amount 
of money charged to play the entire catalogue of RS games on an iPhone is 
unapologetically money hungry. It's free on the computer - I can understand 
perhaps $5.00 for the entire set. Even $10.



  Anyway, just my $.02, which is probably getting off the topic. I apologize. I 
also just had to rant a little there because this is getting ridiculous.



  On 2019-02-02 5:51 p.m., marcio via Groups.Io wrote:

    Eleanor,
    Where can I find the games that you made? I got interested to try them.


    Cheers, 
    Marcio 
    Follow me on Twitter 


    Em 02/02/2019 20:58, Eleanor escreveu:

      Sighted folk (and I am one) frequently play with the sound turned off to 
prevent disturbing others that are close by.  They would not hear anything and 
if they didn't see anything, they would think the computer died or something 
like that.  I have played audio games, and we produced a number of blind 
accessible games, but we wanted everyone to be able to play the games we made.  
Having a blank screen would prevent anyone who has sound turned down from 
playing because they would not know the game was there.

      Eleanor Robinson

      7-128 Software


      On 2/1/2019 10:50 AM, lori duncan wrote:

        That's why I said discrimination, would it kill sighted folks to use 
their imaginations and their ears!


        On 01/02/2019 11:37, Darren Duff wrote:

          Well sure! it might just be an audio game where nothing is happening 
on the screen. but you at least need a title and logo. is it really such a big 
deal to follow a few simple guidelines folks?

Darren Duff.

Colossians 3:17  And whatever you do or say, do it as a representative of the 
Lord Jesus, giving thanks through him to God the Father.

Check out my podcast here!
http://www.anchor.fm/theduffdomain

amateur radio station KK4AHX.

Follow me on twitter @darren_duff

friend me on face book http://www.facebook.com/DarrenLDuff.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279On 1/31/2019 4:55 PM, myTrueSound wrote:

            Hi
            Here David, from myTrueSound. We have faced some issues with the 
review team of App Store. For few days they have been demanding more and more 
things on our app, asking questions like, the game doesn't work (our answer: it 
is an audio game, so nothing happens on the screen, just turn the volume up), 
the visuals are not good enough (our answer: it is an audio game and that is 
not an important issue, but sure, we will improve the visual aspect of the main 
menu), and the last why there is not a back button (our answer: the back button 
is implemented with a double tap with two fingers as in screen reader, which is 
more handy than a physical back button, but yeah, ok, we will put it).

            So all those things have affected the launch day. We are really 
sorry about that. We have worked hard to get it done, but as indie developers 
and neweys in this field, time took us by surprise. However, we should be up in 
App Stores hopefully in 1 or 2 days, if they don't discover any new thing. 
Today we were interviewed by the Blind Abilities podcast, so if you want to 
listen the whole story, you could listen it there within some few days.

            On the mean time, if somebody wants to play it on Android, here is 
the link
            
https://play.google.com/store/apps/details?id=com.myTrueSound.GoldGun

            Regards
            david


            On Thu, 31 Jan 2019 at 23:45, lori duncan <lori.dunca...@gmail.com> 
wrote:

              I don't see it either.


              On 31/01/2019 20:22, Alex Stone wrote:

                Liam, any idea when this is going to be available in the App 
Store? If it is already, I can’t find it.



                On 28 Jan 2019, at 11:51, Liam Erven <liamer...@gmail.com> 
wrote:


                  Yes, but it’s not in the app store yet.





                  From: MariaRosa Chapman
                  Sent: Monday, January 28, 2019 5:50 AM
                  To: blind-gamers@groups.io
                  Subject: Re: [blind-gamers] Play GoldGun Episode 1 for Free



                  HI.



                  is the game just called golden gun?



                  thanks.

                  Maria







                    On 28 Jan 2019, at 4:48 am, myTrueSound 
<infomytrueso...@gmail.com> wrote:



                    Hello dear friends and audio game players!

                    Only 4 days left to launch (31st January) and we bring you 
good news!

                    We have decided to give Episode 1 of GoldGun completely for 
free, so all of you can enjoy and get a feeling of what is coming next. The 
game (read below Disclaimer) can be played on 97 % of working iOS and Android 
mobile devices, and will be available on App Store and Google Play. If you 
can't find it there, look for the direct link on our website 
https://www.mytruesound.com/games which will appear once the game is on the 
stores.

                    Because the game is free, we hope to reach the 10000 
downloads goal. This is necessary to show the game industry and some few 
investors that there is really huge potential for audiogames. Despite you like 
the game or not, if nobody downloads it we won't be able to address to them 
that there are millions of people wishing to play audio games.

                    For more info about the game, read our Press Kit at 
https://www.mytruesound.com/presskit
                    We appreciate you share this info in your social network 
and to your friends.

                    Disclaimer:
                    1) We are facing some issues with Apple Store we are trying 
to solve at the moment. Somebody there basically seems not to understand why an 
audiogame doesn't require visuals, or why the menu is so minimalist. We hope 
this doesn't affect launch date, but everything now seems too bureaucratic. 
Launch on Google Play seems to be problem-free.

                    2) This is the first episode of the GoldGun game, which is 
scheduled to be composed of 6 more episodes. Each episode will be better and 
longer than the previous, and have more playable content. Due to the complexity 
of this type of game, you should expect next episode to appear within two 
months. However, we appreciate if you play this one already, so we can reach 
the 10000 downloads goal.

                    3) This first episode worked for us as a pilot project. It 
is a bit short (compared to the future ones) with about 35 minutes game play. 
Pilot project means that it helped us to understand better the technology we 
use, and to make different tests. That being said, we believe the quality of 
many of its parts are not yet where we want them to be. We believe you all 
deserve better. We will work hard to improve quality of audio already in the 
next episode. We appreciate You are not very hard with us, and provide us with 
some time to improve those issues.

                    4) Next episode has been already written, and the story 
improves pretty well. As many of you know, the main character of the game, 
Soren, suffered an accident which turned him blind. There is a reason on the 
game script to why the police department thinks he might be able to destroy the 
GoldGun, but few betatesters appointed that blindness is a topic which should 
be avoided on audio games. We understood their point and blindness as a topic 
to talk on our game will not be appearing at all on the future episodes. We 
hope you all understand we are trying to constantly improve.

                    If you read until here, then you know most of what we 
wanted to tell.
                    Thanks a lot for liking, sharing, following.

                    Best regards
                    The team of myTrueSound working on this game 
                    Mikko Herranen, David Oliva, Jussi Elsilä, Shane Wirkes, 
Joshua Kennedy, Maksim Pokrovskii






           Virus-free. www.avg.com




-=-=-=-=-=-=-=-=-=-=-=-
Groups.io Links: You receive all messages sent to this group.

View/Reply Online (#120209): https://groups.io/g/blind-gamers/message/120209
Mute This Topic: https://groups.io/mt/29645792/21656
Group Owner: blind-gamers+ow...@groups.io
Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy  
[arch...@mail-archive.com]
-=-=-=-=-=-=-=-=-=-=-=-

Reply via email to