I can use a mouse just fine! I like experimenting so I'll definetly try the
demo. were do you get it?
And as for the comment "mice are for sighties", have you ever even tried
using a mouse? I think its a good  idea in the game because you can turn
faster than you can by repetitively pressing the arrow keys.


----- Original Message -----
From: "Orin" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, December 14, 2005 5:48 PM
Subject: Re: audyssey: Fw: News from Alchemy Game Studios


I hate people who use excuses like that.

At 01:52 PM 12/14/2005, you wrote:
>Hi Michael
>I am really glad to finally see a blind person on this list that
>doesn't use there blindness as an excuse why they can not do things.
>I am also a person who has been blind all of my life and for one am
>extremely tired of hearing other blind people use it for an excuse,
>until I started playing computer games for the blind have not dealt
>with very many blind people in my life
>especially since I got out of school,
>and have found this same mind set with sighted people,
>once again thanks for a refreshing point of view.
>Steve Walker
>   ----- Original Message -----
>   From: michael feir
>   To: [email protected]
>   Sent: Wednesday, December 14, 2005 10:41 AM
>   Subject: Re: audyssey: Fw: News from Alchemy Game Studios
>
>
>   I accept your challenge. I've played James's demo and defeated the boss.
>   I've been blind all my life. The demo does a superb job of
> demonstrating the
>   fundamentals of using the mouse to aim and turn while using the
> keyboard to
>   walk forward and backward. I'm not exactly a fan of the heavy
> metal music he
>   chose for the action indicator, but I can aim at and shoot zombies just
>   fine. I can also collect ammunition. It doesn't take a lot of
> imagination to
>   see where this demo might lead in hands as capable as James North's. The
>   demo demonstrates the basics of a system which will doubtless be refined
>   into something truly excellent.
>
>   You asked where the good old days went. The short answer to that
> is that it
>   depends on the community as a whole. Cash is a chronic problem in
> the blind
>   community that doesn't look like it's going away any time soon. Most of
us
>   don't have a lot of it to spare. What we can give freely is good
> will and a
>   degree of patience. I'm the first to admit that James is taking
> an extremely
>   long time releasing Monty after saying that it was ready. However, there
>   were a lot of circumstances not generally known that makes this delay
very
>   understandable. Not the least of which is the certainty of piracy if
>   products aren't properly protected. I also have some sense of what he's
>   added onto the game and it's now a far better game than you would have
>   gotten a year ago. Has he made mistakes? Absolutely particularly
> in the area
>   of communications. However, his intentions are rock-solid and haven't
>   wavered with Monty or Max as I believe this demo illustrates.
>
>   In the new year, I still have high hopes of bringing the idea of an
>   accessible games virtual convention to reality. This community is
> in need of
>   fresh voices and new ideas. A highly publicised event drawing in
> parents and
>   educators as well as gamers is I think the next step in helping us out
of
>   the dry spell we've experienced over the past while.
>   Michael Feir
>   Creator and former Editor of Audyssey Magazine
>   1996-2004
>   E-mail: [EMAIL PROTECTED]
>
>   ----- Original Message -----
>   From: "shaun everiss" <[EMAIL PROTECTED]>
>   To: <[email protected]>
>   Sent: Wednesday, December 14, 2005 10:53 AM
>   Subject: RE: audyssey: Fw: News from Alchemy Game Studios
>
>
>   > how do you play with a mouse.
>   > where do you click on the screen.
>   > A mouse is for sighted people to use.
>   > It clicks icons, its the stupid touchpad on the laptop that
> does flip all.
>   > I challange anyone here to play the demo and tell me that mice
> can be used
>   > by the blind.
>   > This is laughable crap!
>   > At 12:16 a.m. 15/12/2005, you wrote:
>   >
>   >>Simple.  Use the mouse with your hands?
>   >>How does this limit the customer base?  Seriously Wil.  You need to
>   >>start thinking before you post.
>   >>
>   >>Games for the blind do not have to just be limitted to the keyboard.
>   >>The whole point of this demo (demo short for demonstrate), is to
>   >>demonstrate another way someone can play a game.  The only purpose it
>   >>serves is for broadening your horizons.
>   >>
>   >>
>   >>-----Original Message-----
>   >>From: [email protected] [mailto:[EMAIL PROTECTED]
>   >>On Behalf Of will
>   >>Sent: Wednesday, December 14, 2005 4:21 AM
>   >>To: [email protected]
>   >>Subject: Re: audyssey: Fw: News from Alchemy Game Studios
>   >>
>   >>
>   >>hi
>   >>
>   >>what a pile of rubbish this game is
>   >>firstly it limits the customer base and erm, hello? how can we use the
>   >>mouse
>   >>if we are blind?
>   >>pile of crap
>   >>will
>   >>
>   >>----- Original Message -----
>   >>From: "Ryan Conroy" <[EMAIL PROTECTED]>
>   >>To: <[email protected]>
>   >>Sent: Wednesday, December 14, 2005 5:18 AM
>   >>Subject: audyssey: Fw: News from Alchemy Game Studios
>   >>
>   >>
>   >>  ----- Original Message -----
>   >>  From: "Alchemy Updates"
>   >>  To: [EMAIL PROTECTED]
>   >>  Subject: News from Alchemy Game Studios
>   >>  Date: Tue, 13 Dec 2005 20:46:19 -0800
>   >>
>   >>Dear Customers,
>   >>
>   >>A new demo is available for download via our website or by following
the
>   >>direct link:
>   >>
>   >>Note:  A mouse and surround sound speaker system is required to play
>   >>this demo.  The system requires are:
>   >>
>   >>- Sound card supporting at least thirty-two hardware 3D sound buffers,
>   >>i.e. Sound Blaster Live! or equivalent
>   >>
>   >>- Surround sound speaker system with at least four speakers, i.e.
front
>   >>and rear speaker pairs
>   >>
>   >>- Mouse
>   >>
>   >>- Make sure your screen reader is turned off during play.
>   >>
>   >>- Make sure your speaker configuration is set appropriately in the
>   >>control panel (if it is set to 'stereo speakers', this demo will not
>   >>function properly).
>   >>
>   >>Click here to download now (approximately twenty-two megs)
>   >>
>   >>Or, copy this address to your web browser:
>   >>
>   >>http://www.alchemygamestudios.com/downloads/demosetup.exe
>   >>
>   >>In other news..
>   >>
>   >>Montezuma's Revenge is in final package testing and will be released
by
>   >>the year's end.
>   >>
>   >>If you're interested in ordering either Montezuma's Revenge or Max
>   >>Shrapnel, please contact [EMAIL PROTECTED]  The order form
>   >>will be back online soon.
>   >>
>   >>Note:  If you'd like to be unsubscribed from the Alchemy News List,
>   >>please send an e-mail to [EMAIL PROTECTED] and request
to
>   >>be removed.
>   >>
>   >>Sincerely,
>   >>
>   >>Alchemy Game Studios
>   >>
>   >>
>   >>
>   >>"So you sedate and drown in vain
>   >>You've got a pill for every day
>   >>A suit and tie to mask the truth
>   >>It's ugly head is starting to show through
>   >>Sometimes when you're out of rope
>   >>The way to climb back up's unclear
>   >>The walls you build around yourself
>   >>I guess they also keep you here
>   >>Are you afraid of what they think?
>   >>Whoever 'they' happen to be
>   >>Or are you hiding from the scars
>   >>Of your own reality?
>   >>The monster you're feeding, your lack of perception
>   >>The things that you do to fulfill addictions
>   >>The light at the end of your tunnel is closing
>   >>What is it that you're so afraid of exposing
>   >>You'd give it all up
>   >>For what's there for the taking
>   >>Whatever it takes to keep your hands from shaking
>   >>The same things you're thinking might make you feel better
>   >>The same things that probably got you here." - Aaron Lewis
>   >>
>   >>
>   >>[Non-text portions of this message have been removed]
>   >>
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