Actually, the game can be played without a surround sound system. I've done 
it. It's a bit hard, but not impossible.
The problem I had was that I ran out of amunition.

----- Original Message ----- 
From: "Niko C" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, December 16, 2005 11:01 PM
Subject: Re: audyssey: mouse targeting demo


> Hi, two things, first, when I went to the sight and clicked download, it
> said that Firefox couldn't find the server.
> ALso, I'm not to for the suround sound deal. Its a good feature but it
> should have the ability to be turned off. Face it, if you live with your
> parents, they don't want to hear that blaring through the house. You 
> should
> also be able to use headphones.
> But I am all for the mouse. Its much better and people are afraid because
> they've never seen a mouse before? Hmm, I think we need to try new things
> and this is definitely a faster method of navigation.
>
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, December 16, 2005 9:40 PM
> Subject: Re: audyssey: mouse targeting demo
>
>
> Hi, Kevin.
> Seeing as I am also  a developer I know that the ITT market almost
> always targets the medium to high range PCs, and leaves lower end PCs in
> the dust. There are several reasons for doing so, but the short answer
> is that when the product is done we expect that computers will have been
> upgraded, or those buying new PCs will be already getting the system
> requirements.
> Sometimes the system requirements are a inexpensive upgrade like a
> better sound card and speakers. I know for example the Soundblaster Live
> can be had between $30 and $45. Speakers depends on how much the person
> is willing to spend but usually ranges from $50 to $100.
> If the developer targets the low end PCs to have universal compatibility
> what ends up happening is while all PCs may be able to run the app the
> end users aren't buying a product as good as it could be, and the
> product does not take advantage of the newer PCs. It also ends up
> cutting the application short of what it could really do on a better 
> system.
> Like for example no one really expects Windows XP to be compiled for a
> 486 processor. If it did it would run much slower on Pentium IV
> processors, have less graphics, etc.
> However, when compiled for a Pentium II processor it runs well on that
> kind of system and even better on better systems, because it can take
> advantage of the better processor speed, have more animated graphics,
> etc.  In short we don't want people to be cheated out of taking every
> advantage of the better and newer computers.
>
>
>
> kevin and emma wrote:
>> not too mention the fact you can't expect software developers to design
>> their state of the art products to take into account the lowest spec pc
>> around. if they did windows 95 would still be supported for example. hmm!
>> not sure that quite makes sense! grin. times move on!and no i don't have 
>> a
>> surround system either as yet. but it's on the list of upgrades to make 
>> on
>> this heap of microchips! *smile*
>> Kevin - co-owner/moderator of the blind gamers discussion list
>> contact me via email/msn:
>> [EMAIL PROTECTED]
>> ----- Original Message -----
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Friday, December 16, 2005 5:57 PM
>> Subject: Re: audyssey: mouse targeting demo
>>
>>
>>
>>> Hi, Alex.
>>> Just because a game uses 3D audio, and you don't have a sound card and
>>> speakers which supports it won't prevent you from playing the game.
>>> However, you will have a less ritcher experience.
>>> Let me give you an example. If there is an enemy to your North-West. On
>>> a 5.1 3D setup you would hear it in your Left forward speaker. On a
>>> standard stereo setup you will hear it out of your left speaker. So you
>>> will be able to figure out if the enemy is left or right, but not be
>>> able to ttell if it is front or behind you.
>>> With a good 3D virtual environment you will be able to hear sounds
>>> front, back, left, and right. On a stereo setup all you can hope for is
>>> left and right.
>>> One thing that will help in a full game is having a targeting cue like a
>>> beep which is in SOD 1.2 which allows you to shoot the targets.
>>> As far as developers coming up with two versions that is honestly not
>>> cost effective. Simulating a virtual 3D environment is the way of the
>>> future. Those who want to stick with the trends need to invest in
>>> hardware that is compatible.
>>> You can have yourself a cheep 3D setup for just over $100 with a SB Live
>>> Value card and some Creative Labs 4.1 speakers.
>>>
>>>
>>>
>>> alex wallis wrote:
>>>
>>>> Hi list.
>>>> Ok first off i like the idea of using the mouse as a way of targeting
>>>>
>> that's a cool idea.
>>
>>>> However i do think that it shouldn't be assumed that everyone has a
>>>>
>> surround sound system on there pcs especially those with older pcs.
>>
>>>> I for example have a fairly knew pc but it doesn't have surround sound
>>>>
>> the same is true of my laptop.
>>
>>>> It is for this reason that i think there should either be 2 versions 
>>>> one
>>>>
>> for sterio and one for surround sound users or the game should have 2
> modes
>> one sterio and one surround sound.
>>
>>>> I do though really like the concept.
>>>> Just my thoughts.
>>>> Alex.
>>>>
>>>> [Non-text portions of this message have been removed]
>>>>
>>>>
>>>>
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