Actually, the game can be played without a surround sound system. I've done it. It's a bit hard, but not impossible. The problem I had was that I ran out of amunition.
----- Original Message ----- From: "Niko C" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, December 16, 2005 11:01 PM Subject: Re: audyssey: mouse targeting demo > Hi, two things, first, when I went to the sight and clicked download, it > said that Firefox couldn't find the server. > ALso, I'm not to for the suround sound deal. Its a good feature but it > should have the ability to be turned off. Face it, if you live with your > parents, they don't want to hear that blaring through the house. You > should > also be able to use headphones. > But I am all for the mouse. Its much better and people are afraid because > they've never seen a mouse before? Hmm, I think we need to try new things > and this is definitely a faster method of navigation. > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, December 16, 2005 9:40 PM > Subject: Re: audyssey: mouse targeting demo > > > Hi, Kevin. > Seeing as I am also a developer I know that the ITT market almost > always targets the medium to high range PCs, and leaves lower end PCs in > the dust. There are several reasons for doing so, but the short answer > is that when the product is done we expect that computers will have been > upgraded, or those buying new PCs will be already getting the system > requirements. > Sometimes the system requirements are a inexpensive upgrade like a > better sound card and speakers. I know for example the Soundblaster Live > can be had between $30 and $45. Speakers depends on how much the person > is willing to spend but usually ranges from $50 to $100. > If the developer targets the low end PCs to have universal compatibility > what ends up happening is while all PCs may be able to run the app the > end users aren't buying a product as good as it could be, and the > product does not take advantage of the newer PCs. It also ends up > cutting the application short of what it could really do on a better > system. > Like for example no one really expects Windows XP to be compiled for a > 486 processor. If it did it would run much slower on Pentium IV > processors, have less graphics, etc. > However, when compiled for a Pentium II processor it runs well on that > kind of system and even better on better systems, because it can take > advantage of the better processor speed, have more animated graphics, > etc. In short we don't want people to be cheated out of taking every > advantage of the better and newer computers. > > > > kevin and emma wrote: >> not too mention the fact you can't expect software developers to design >> their state of the art products to take into account the lowest spec pc >> around. if they did windows 95 would still be supported for example. hmm! >> not sure that quite makes sense! grin. times move on!and no i don't have >> a >> surround system either as yet. but it's on the list of upgrades to make >> on >> this heap of microchips! *smile* >> Kevin - co-owner/moderator of the blind gamers discussion list >> contact me via email/msn: >> [EMAIL PROTECTED] >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Friday, December 16, 2005 5:57 PM >> Subject: Re: audyssey: mouse targeting demo >> >> >> >>> Hi, Alex. >>> Just because a game uses 3D audio, and you don't have a sound card and >>> speakers which supports it won't prevent you from playing the game. >>> However, you will have a less ritcher experience. >>> Let me give you an example. If there is an enemy to your North-West. On >>> a 5.1 3D setup you would hear it in your Left forward speaker. On a >>> standard stereo setup you will hear it out of your left speaker. So you >>> will be able to figure out if the enemy is left or right, but not be >>> able to ttell if it is front or behind you. >>> With a good 3D virtual environment you will be able to hear sounds >>> front, back, left, and right. On a stereo setup all you can hope for is >>> left and right. >>> One thing that will help in a full game is having a targeting cue like a >>> beep which is in SOD 1.2 which allows you to shoot the targets. >>> As far as developers coming up with two versions that is honestly not >>> cost effective. Simulating a virtual 3D environment is the way of the >>> future. Those who want to stick with the trends need to invest in >>> hardware that is compatible. >>> You can have yourself a cheep 3D setup for just over $100 with a SB Live >>> Value card and some Creative Labs 4.1 speakers. >>> >>> >>> >>> alex wallis wrote: >>> >>>> Hi list. >>>> Ok first off i like the idea of using the mouse as a way of targeting >>>> >> that's a cool idea. >> >>>> However i do think that it shouldn't be assumed that everyone has a >>>> >> surround sound system on there pcs especially those with older pcs. >> >>>> I for example have a fairly knew pc but it doesn't have surround sound >>>> >> the same is true of my laptop. >> >>>> It is for this reason that i think there should either be 2 versions >>>> one >>>> >> for sterio and one for surround sound users or the game should have 2 > modes >> one sterio and one surround sound. >> >>>> I do though really like the concept. >>>> Just my thoughts. >>>> Alex. >>>> >>>> [Non-text portions of this message have been removed] >>>> >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> >> [EMAIL PROTECTED] >> >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! 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