Hi, Thomas. I'll drop you a line about this privately later today.
- James -----Original Message----- From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, December 27, 2005 5:46 PM To: [email protected] Subject: Re: audyssey: starwars storyline stuff Hi, James. All of USA Games productions are being developed in C# .net. With the DirectX 9 managed libraries. I am concerned however that I will be exceeding hardware limits by including this massive army of storm troopers. One way I am managing it as you probably guess is by respauning a trooper after he is killed. He gets killed, respauns, and appears somewhere else in the game world. So he comes back to life, but then gamers wouldn't have known it if I didn't let that trick out of the bag. Grin. I am however having some programming issues with 3D audio. I don't quite understand how to change the position of the enemies in the listener when the player changes direction. As soonas I can figure that out the game would be allot further along. James from Alchemy wrote: > Hi, Thomas. > > Are you using VB6 or .Net for your game? Also, would be interested to know > how you'll be managing so many 3D buffers (especially if you're using VB6 as > it doesn't seem to have a way to clean them up when all references to them > are destroyed.. maybe a bug in the type library). > > - James > > -----Original Message----- > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of Thomas Ward > Sent: Monday, December 26, 2005 5:39 PM > To: [email protected] > Subject: Re: audyssey: starwars storyline stuff > > Hi, James. > Well, if you have A.D.D. when it comes to developing games I have a bad > case of that as well. All week I should be tying up some loose ends on > STFC and patching the bugs in the beta, but this SW story stuff has me > wired up I can't do much else but dream of using my fancy ff gamepad to > hack through the ranks of something. > I have two possible SW arcade genres. One is from the Star Wars the > original triligy and one I recently drafted an idea for is the final > battle in Attack of the Clones. Both would present swarms of targets to > cut up, blast, and attack. > I am not as yet sure which the demo will use, but it will have many key > features required for the bigger FPS title. > Namely joystick support, with ff vibration for light sabers, mouse > sabering, and an idea of a keyboard mapping. > > > James from Alchemy wrote: > >> Man, I really want to do a mouse saber demo and see how it sounds/feels, >> but.. I'm already pressed for Monty and I'll just end up getting >> distracted.. I'm like the A.D.D. game developer. *grin* >> >> -----Original Message----- >> From: [email protected] [mailto:[EMAIL PROTECTED] On >> Behalf Of Kai >> Sent: Monday, December 26, 2005 5:25 AM >> To: [email protected] >> Subject: RE: audyssey: starwars storyline stuff >> >> Greetings. >> >> Why not use the number pad for navigational and other commands? >> 2 and 8 moves backwards and forwards, 4 and 6 turns left and right, 7, >> 9, 1, and 3 could all be use for position alignment. The zero, decimal, >> and other keys could be used for other functions, as well as the near-by >> arrow keys and six-pack. >> >> This leaves the left hand in full control of the character, whilst the >> right hand has the same abilities over saber movement.. >> >> Kai >> >> >> -----Original Message----- >> From: [email protected] [mailto:[EMAIL PROTECTED] >> On Behalf Of Thomas Ward >> Sent: Monday, December 26, 2005 5:03 AM >> To: [email protected] >> Subject: Re: audyssey: starwars storyline stuff >> >> >> If we used the mouse for saber and keys for movement I would imagine a >> setup like: a left, w forward, s backward, d right. Unfortunately, I >> have allot of commands already assigned to those keys. >> >> >> >> Brandon Cole wrote: >> >> >>> No no no, just the opposite. Keys for movement, mouse for the saber. >>> ----- Original Message ----- >>> From: "Mike Babcock" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Saturday, December 24, 2005 8:27 PM >>> Subject: Re: audyssey: starwars storyline stuff >>> >>> >>> >>> >>> >>>> keys for the wheapons, and mouse for the movement of the person maby? >>>> ---------- >>>> "DAMN MY CHARISMA" >>>> Check out my blog at: >>>> http://blindyblog.blogspot.com >>>> I think you will like it. If you set up your own free blog, send it >>>> >>>> >> to me. >> >> >>>> "And can you offer me proof of your existence? How can you, when >>>> >>>> >> neither >> >> >>>> modern science, nor philosophy can explain what life is?" Ghost In >>>> >>>> >> the >> >> >>>> Shell >>>> "Men have always fought each other, have always created chaos; that's >>>> familiar and safe. They always know where they are in those >>>> >>>> >> circumstances. >> >> >>>> But, to >>>> Hazardly step into the unknown and love one another is far to risky >>>> >>>> >> for >> >> >>>> them." Demon City Shin Joku >>>> Block quote end >>>> >>>> >>>> ----- Original Message ----- >>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Saturday, December 24, 2005 4:43 PM >>>> Subject: Re: audyssey: starwars storyline stuff >>>> >>>> >>>> >>>> >>>> >>>>> Hi, Brandon. >>>>> That is another area we do need to discuss. How to control our light >>>>> saber. I know in games like Ambush at Altyr 5 you don't get much >>>>> >>>>> >> choice >> >> >>>>> or control over the saber. You Just press control, and the game >>>>> >>>>> >> does >> >> >>>>> it's thing. Which is how it currently works in this game. >>>>> However, I have thought of giving a player control ove the saber. >>>>> >>>>> >> Like >> >> >>>>> left, and right arrow keys to pan left and right. Problem is that if >>>>> >>>>> >> the >> >> >>>>> player needs to move you will have to be able to move while using >>>>> >>>>> >> the >> >> >>>>> saber. >>>>> Same goes for game devices. If we are using a modern game pad with >>>>> >>>>> >> two >> >> >>>>> sticks on it it would be logical to use one for navigating and one >>>>> >>>>> >> for >> >> >>>>> fighting. >>>>> However, I know of several joysticks that only have one stick on it, >>>>> >>>>> >> and >> >> >>>>> they would not be able to do that at all. >>>>> With the mouse you could swing saber left and right, and probably >>>>> >>>>> >> make >> >> >>>>> other moves which would be cool. However, if you want to use the >>>>> >>>>> >> mouse >> >> >>>>> to turn your character or move it in anyway you are scrued unless >>>>> >>>>> >> you >> >> >>>>> have a special click to disable saber for a while. >>>>> So input is something I think needs to be discussed. >>>>> >>>>> >>>>> Brandon Cole wrote: >>>>> >>>>> >>>>> >>>>>> Oooo! That'd be fun! Swing your lightsaber with the mouse! That >>>>>> >>>>>> >> would >> >> >>>>>> allow >>>>>> for tons of possible saber maneuvers as you fought. >>>>>> ----- Original Message ----- >>>>>> From: "James from Alchemy" <[EMAIL PROTECTED]> >>>>>> To: <[email protected]> >>>>>> Sent: Saturday, December 24, 2005 4:21 PM >>>>>> Subject: RE: audyssey: starwars storyline stuff >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> Light saber duel.. mouse demo two? heheh >>>>>>> >>>>>>> -----Original Message----- >>>>>>> From: [email protected] >>>>>>> >>>>>>> >> [mailto:[EMAIL PROTECTED] >> >> >>>>>>> On >>>>>>> Behalf Of Thomas Ward >>>>>>> Sent: Saturday, December 24, 2005 1:19 PM >>>>>>> To: [email protected] >>>>>>> Subject: Re: audyssey: starwars storyline stuff >>>>>>> >>>>>>> Hi, Jamie. >>>>>>> Without a doubt. No good Star Wars Jedi game is any good without a >>>>>>> >>>>>>> >> few >> >> >>>>>>> saber duels. Smile. >>>>>>> Besides storm troopers, droids, etc usually make boring enemies. >>>>>>> In the couple of games I have gotten my hands on even a blind man >>>>>>> >>>>>>> >> can >> >> >>>>>>> kick their butts with the force. Although, I am playing at the >>>>>>> >>>>>>> >> beginner >> >> >>>>>>> level. >>>>>>> >>>>>>> >>>>>>> >>>>>>> Jamie Coady wrote: >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> it would be good but you have got to have light sabers at some >>>>>>>> >>>>>>>> >> point >> >> >>>>>>>> -----Original Message----- >>>>>>>> From: [email protected] >>>>>>>> [mailto:[EMAIL PROTECTED] >>>>>>>> Behalf Of allan thompson >>>>>>>> Sent: 23 December 2005 21:26 >>>>>>>> To: [email protected] >>>>>>>> Subject: audyssey: starwars storyline stuff >>>>>>>> >>>>>>>> >>>>>>>> Hi, >>>>>>>> I love the movies, not so much the books of the star wars >>>>>>>> >>>>>>>> >> universe. I >> >> >>>>>>>> did >>>>>>>> however spend many years playing Starwars in a RPG capacity first >>>>>>>> >>>>>>>> >> from >> >> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> west >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> end games, then wizards of the coast. >>>>>>>> My suggestion for a story would be kind of simple. >>>>>>>> At the end of revenge of the sith the emperor had darth vader >>>>>>>> >>>>>>>> >> give the >> >> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> order >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> to shut down the droid army of the seperatists. Perhaps the >>>>>>>> >>>>>>>> >> emperor >> >> >>>>>>>> then >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> had >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> this huge resource stored away somewhere for a rainy day. >>>>>>>> Now it is after the return of the jedi and your character is >>>>>>>> >>>>>>>> >> just >> >> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> starting >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> his career on Coruscant in the Jedi Temple. You are given the >>>>>>>> >>>>>>>> >> task of >> >> >>>>>>>> finding out if a rumor is true that a certain "insert evil dark >>>>>>>> >>>>>>>> >> force >> >> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> using >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> leader here" might have discovered that this droid army exists >>>>>>>> >>>>>>>> >> and >> >> >>>>>>>> would >>>>>>>> like nothing better than to find it, reactivate it and use it >>>>>>>> >>>>>>>> >> against >> >> >>>>>>>> the >>>>>>>> fledgling new republic. >>>>>>>> So your job is to not only discover the truth of this rumor, but >>>>>>>> >>>>>>>> >> to >> >> >>>>>>>> foil >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> it >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> and stop the evil leader. >>>>>>>> This job would take you across the galaxy as you go into the >>>>>>>> >>>>>>>> >> coruscant >> >> >>>>>>>> underground to look into the old empire vaults for information. >>>>>>>> >>>>>>>> >> It >> >> >>>>>>>> could >>>>>>>> lead the character to tatooine where you would have to race a >>>>>>>> podracer, >>>>>>>> or >>>>>>>> fight a rancor to earn the right to question the new hutt crime >>>>>>>> >>>>>>>> >> lord. >> >> >>>>>>>> You >>>>>>>> could fly to the lava planet mustafar and using a droid hack >>>>>>>> >>>>>>>> >> into >> >> >>>>>>>> the >>>>>>>> records of the seperatists where you find the operatives of the >>>>>>>> >>>>>>>> >> evil >> >> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> leader >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> doing the same. From there it could be a race to find the three >>>>>>>> seperate >>>>>>>> code cubes that will reawaken the long slumbering droids and the >>>>>>>> >>>>>>>> >> huge >> >> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> droid >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> fleet. >>>>>>>> This could involve space battles using turrents like in a new >>>>>>>> >>>>>>>> >> hope to >> >> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> shoot >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> incoming fighters, docking with the enemy battleship and trying >>>>>>>> >>>>>>>> >> to >> >> >>>>>>>> steal >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> one >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> of the cubes, or even fighting off a bounty hunter hired to take >>>>>>>> >>>>>>>> >> you >> >> >>>>>>>> out >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> of >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> the running. >>>>>>>> In the end, the character would have the cubes stolen from him >>>>>>>> >>>>>>>> >> thru >> >> >>>>>>>> trick >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> or >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> betrayal and in the last level the player must fight the evil >>>>>>>> >>>>>>>> >> leader >> >> >>>>>>>> himself before he can fully awaken the droid army. >>>>>>>> Well, that is my two credits. >>>>>>>> If nothing else, I hope it gave you some interesting ideas. >>>>>>>> merry christmas >>>>>>>> allan >>>>>>>> >>>>>>>> >>>>>>>> [Non-text portions of this message have been removed] >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> to leave send a blank Email to: >>>>>>>> [EMAIL PROTECTED] >>>>>>>> You can contact the list owners/moderators by Emailing >>>>>>>> [EMAIL PROTECTED] >>>>>>>> to go nomail send a blank message to: >>>>>>>> [EMAIL PROTECTED] >>>>>>>> change "nomail" to "normal" to resume messages. >>>>>>>> Yahoo! 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