Hmm. Well I guess that all depends on standards. It's totally up to the 
developer, and I can respect that. Still, I think a game of this magnitude 
will remain forever wanting in this department. Plus, I know several people 
that would work for free. Myself, for instance. Haha.
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 03, 2006 10:29 AM
Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and 
Wizardry.


> Hi Brandon
> I think everyone including myself would like to use human actors for the
> games but there are several problems with humans.
> 1. their voices change so they have to do many re-reads to get the same 
> tone
> and pace.
> 2. Recording humans takes more editing than a synthesizer especially if 
> the
> human isn't in a recording studio. I spent hours editing out cars and
> airplanes from my human voice recordings.
> 3. If you need a new sentence at midnight a synthesizer is right there to
> help.
> 4. Synthesizers cost less than humans.
> 5. synthesizer  voices do not change so it will be the same today as it 
> was
> ten years ago.
>
> When I was doing games with real human voices and I did eight games this
> way, it would take a week to do what  I can do in an hour with a
> synthesizer.
> So to do what I did in Sarah would take an extra two years if using human
> voices.
> Or it would cost me lots of money hiring professional voices and a 
> recording
> studio.
> Sincerely,
> Phil
>
>
> ----- Original Message ----- 
> From: "Brandon Cole" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, January 02, 2006 9:28 PM
> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
> Wizardry.
>
>
>> I don't know, this is just my opinion, but I vote for real voice actors 
>> in
>> this game. I'm not even promoting myself this time, but I think it needs
>> some people. Listening to that synthesizer casting spells in that 
>> monotone
>> kind of takes away from them in my opinion.
>> ----- Original Message ----- 
>> From: "Sarah" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Monday, January 02, 2006 9:16 PM
>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>> Wizardry.
>>
>>
>> >I think the howler is. sometimes I have trouble understanding dobbie, 
>> >but
>> > even I the movies he was kind of wierd.
>> > ----- Original Message ----- 
>> > From: "patrick" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Monday, January 02, 2006 4:28 PM
>> > Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>> > Wizardry.
>> >
>> >
>> >>I can't understand Dobby. And is he one of the voices from laquendo?
>> >> Patrick, aka the tricksta.
>> >> Visit my web site at
>> >> <http://www.patjk.com>
>> >> contact info
>> >> msn
>> >> [EMAIL PROTECTED]
>> >> aol
>> >> brnngnr
>> >> skype
>> >> pjk111
>> >> ----- Original Message ----- 
>> >> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> >> To: <[email protected]>
>> >> Sent: Monday, January 02, 2006 6:21 PM
>> >> Subject: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
>> >> Wizardry.
>> >>
>> >>
>> >>> Hi Jonnie and Liam,
>> >>> The only characters you need to understand is Sarah herself and Dobby
>> >>> when
>> >>> he tries to give you some help.
>> >>> The goblin and basilisk are delibertly changed so that you do not
>> >>> understand
>> >>> what they say.
>> >>> Or can Sarah speak Parsel tongue?
>> >>> As for the passwords, Harry found one of his passwords by using the
> map,
>> >>> but
>> >>> in this game there are three ways to do that.
>> >>> Phil
>> >>>
>> >>>
>> >>> ----- Original Message ----- 
>> >>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> >>> To: <[email protected]>
>> >>> Sent: Monday, January 02, 2006 3:30 PM
>> >>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and
> Wizardry.
>> >>>
>> >>>
>> >>>> Heh.  I'm still trying to figgure out how exactly it ends.
>> >>>>
>> >>>>
>> >>>> -----Original Message-----
>> >>>> From: [email protected]
> [mailto:[EMAIL PROTECTED]
>> >>>> On
>> >>>> Behalf Of johnny tai
>> >>>> Sent: Monday, January 02, 2006 2:21 PM
>> >>>> To: [email protected]
>> >>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and
> Wizardry.
>> >>>>
>> >>>>
>> >>>> I find my problems with Sarah is that I have problem with the
> speeches
>> >>>> of
>> >>>> some characters, and also, I am having problem with the navagation
>> >>>> system-
>> >>>> was never good with pacman talk either. Hell, got trapped in the
> broom
>> >>>> closet for 20 minutes till the demo ended! JST
>> >>>>
>> >>>>
>> >>>>
>> >>>>
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