Well. Charles. As constructive criticism, I suggest that you merely forward such news releases just as they are, and let people think for themselves rather than, whether intentional or not, you might steer people's opinions and thoughts, especially given the fairly recent turmoil on the list concerning this game and the practices of it's developer. Thanks.
If I'm correct, there is nothing wrong with stating ones opinion. Plus, let's face it. If I were to post soemthing, I think I'd have every right to state my opinion. I'm curious as to why you have to jump down everyone's throat over everything? Just sit back and enjoy the list. I always enjoy the feedback to things you have, but lately you have shown a ton of negativity, and it really discourages people from posting. I'm not trying to flame you, I'm trying to be constructive as well. -----Original Message----- From: Charles Rivard [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 15, 2006 2:16 PM To: [email protected] Subject: Re: audyssey: Fw: Montezuma's Revenge Update A rather needless post, in my opinion. Maybe, if you ask Alchemy Game studios directly, you would get more details and could then make up your own mind as to whether this is fact or fiction. Did what was sent make sense to you? If not, ask them for details. But what is the point of asking this list's members to speculate when we can do it on our own, unless you're trying to plant an unnecessary seed of doubt or, in a sneaky way, trying to get a flame into the whole matter? How about just forwarding the Email you received with no derogatory comments and let list members decide the value of what you forward? Such negative comments as what you made only show bias. As constructive criticism, I suggest that you merely forward such news releases just as they are, and let people think for themselves rather than, whether intentional or not, you might steer people's opinions and thoughts, especially given the fairly recent turmoil on the list concerning this game and the practices of it's developer. Thanks. ----- Original Message ----- From: "Karl" <[EMAIL PROTECTED]> To: "[email protected]" <[email protected]> Sent: Wednesday, February 15, 2006 12:54 PM Subject: audyssey: Fw: Montezuma's Revenge Update > Possibly an explanation for all the release delays? Or just another > excuse? > ----- Original Message ----- > From: Alchemy Sales > To: [EMAIL PROTECTED] > Sent: Wednesday, February 15, 2006 12:06 PM > Subject: Montezuma's Revenge Update > > > Dear Customers, > > > > Montezuma's Revenge final release is once again delayed due to some > programming issues related to a Microsoft bug in the Direct X 8.x 3D sound > system. 3D audio resources are not being properly released between level > initialization which is causing extreme slow downs in game performance > and/or level loading on some systems. > > > > We've attempted several workarounds to this issue with no resolve. > Unfortunately, this presents us with a dilemma, but one that we feel is of > minor consequence. > > > > We're in the process of dumping the 3D audio system and using regular > stereo sound instead. The advantage in doing this is that the game will > require far more resources during play, run faster and more efficiently, > and won't affect audio quality. The only disadvantage is that the > multi-perspective feature will have to be scrapped and won't be available > unless a sequel is done further down the road using our new development > tools. > > > > Note that no other games will be affected as this is just a > side-effect of > using VB6/DX8. > > > > While the estimated re-work time is unknown at this point, it is not a > major undertaking and shouldn't take long to fix. We appreciate your > continued patience during the conversion. > > > > On another note, the Obsidian Development System that we're developing > for > use with Max Shrapnel and other titles has been licensed to another > accessible game developer to develop their title line. This is good news > for the community as offers developers a complete development solution > suite to create top notch accessible games in the future. > > > > Best wishes, > > > > Alchemy Game Studios > > > > > [Non-text portions of this message have been removed] > > > > to leave send a blank Email to: > [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
