Hi, Karl.
It sounds like a reasonable explanation for delays to me. As a
programmer I know what a pain in the neck working with 3D is. I have
also thought about going back to stereo panning to reduce this pain of
using 3D.
Karl wrote:
> Possibly an explanation for all the release delays? Or just another excuse?
> ----- Original Message -----
> From: Alchemy Sales
> To: [EMAIL PROTECTED]
> Sent: Wednesday, February 15, 2006 12:06 PM
> Subject: Montezuma's Revenge Update
>
>
> Dear Customers,
>
>
>
> Montezuma's Revenge final release is once again delayed due to some
> programming issues related to a Microsoft bug in the Direct X 8.x 3D sound
> system. 3D audio resources are not being properly released between level
> initialization which is causing extreme slow downs in game performance and/or
> level loading on some systems.
>
>
>
> We've attempted several workarounds to this issue with no resolve.
> Unfortunately, this presents us with a dilemma, but one that we feel is of
> minor consequence.
>
>
>
> We're in the process of dumping the 3D audio system and using regular stereo
> sound instead. The advantage in doing this is that the game will require far
> more resources during play, run faster and more efficiently, and won't affect
> audio quality. The only disadvantage is that the multi-perspective feature
> will have to be scrapped and won't be available unless a sequel is done
> further down the road using our new development tools.
>
>
>
> Note that no other games will be affected as this is just a side-effect of
> using VB6/DX8.
>
>
>
> While the estimated re-work time is unknown at this point, it is not a major
> undertaking and shouldn't take long to fix. We appreciate your continued
> patience during the conversion.
>
>
>
> On another note, the Obsidian Development System that we're developing for
> use with Max Shrapnel and other titles has been licensed to another
> accessible game developer to develop their title line. This is good news for
> the community as offers developers a complete development solution suite to
> create top notch accessible games in the future.
>
>
>
> Best wishes,
>
>
>
> Alchemy Game Studios
>
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
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