I should probably not respond to this, but this type of attitude is the 
same reason our "developer in hiding" is just that, in hiding. I happen to 
talk to James frequently on both personal and professional levels, and I 
both know that lying is not James' style and that the specific difficulty he 
has been having, with regard to sound, is exactly is as he says it is... no 
exaggeration or stretching of the truth here.
    Why don't you look at the positive news of this email. Another developer 
has licensed the game engine James is using for his Alchemy titles. Doesn't 
that mean another developer will be more likely to work hard to release 
games using the newly acquired technology? Seems to me it would. That's two 
developers using the most cutting edge gaming technology this industry has 
seen yet. (Yes, I know Max Shrapnel isn't out yet, but c'mon... has anybody 
done anything remotely that feature rich thus far?)

-Vapour


----- Original Message ----- 
From: "Karl" <[EMAIL PROTECTED]>
To: "[email protected]" <[email protected]>
Sent: Wednesday, February 15, 2006 11:54 AM
Subject: audyssey: Fw: Montezuma's Revenge Update


> Possibly an explanation for all the release delays? Or just another 
> excuse?
> ----- Original Message ----- 
> From: Alchemy Sales
> To: [EMAIL PROTECTED]
> Sent: Wednesday, February 15, 2006 12:06 PM
> Subject: Montezuma's Revenge Update
>
>
> Dear Customers,
>
>
>
> Montezuma's Revenge final release is once again delayed due to some 
> programming issues related to a Microsoft bug in the Direct X 8.x 3D sound 
> system.  3D audio resources are not being properly released between level 
> initialization which is causing extreme slow downs in game performance 
> and/or level loading on some systems.
>
>
>
> We've attempted several workarounds to this issue with no resolve. 
> Unfortunately, this presents us with a dilemma, but one that we feel is of 
> minor consequence.
>
>
>
> We're in the process of dumping the 3D audio system and using regular 
> stereo sound instead.  The advantage in doing this is that the game will 
> require far more resources during play, run faster and more efficiently, 
> and won't affect audio quality.  The only disadvantage is that the 
> multi-perspective feature will have to be scrapped and won't be available 
> unless a sequel is done further down the road using our new development 
> tools.
>
>
>
> Note that no other games will be affected as this is just a side-effect of 
> using VB6/DX8.
>
>
>
> While the estimated re-work time is unknown at this point, it is not a 
> major undertaking and shouldn't take long to fix.  We appreciate your 
> continued patience during the conversion.
>
>
>
> On another note, the Obsidian Development System that we're developing for 
> use with Max Shrapnel and other titles has been licensed to another 
> accessible game developer to develop their title line.  This is good news 
> for the community as offers developers a complete development solution 
> suite to create top notch accessible games in the future.
>
>
>
> Best wishes,
>
>
>
> Alchemy Game Studios
>
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
> You can contact the list owners/moderators by Emailing 
> [EMAIL PROTECTED]
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>
>
>
>
>
>
>
>
>
> 




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