Hi Charles,
I don't think you have to worry. I just got my hands on the monty code 
today, and I am spending enough time just reading the notes, engine, 
level editor, etc and trying to figure out how it works. I got enough 
problems just trying to figure out how James wrote it so I can upgrade 
it. Grin.
It is a real brain buster when you get so use to programming in a couple 
of modern languages, and then go back to reading and working with 
something like VB 6.One forgets a bit what it was like back then. Oh, 
and I might add I am just a bit spoiled by all the extra features in VB 
.NET that 6 doesn't have.


 

Charles Rivard wrote:
> I would say to stick to the original game and not add all sorts of new 
> stuff
> to it.  The original game was very popular.  If it ain't broke, don't fix
> it.  If there was no "boss" that you had to defeat in the original game,
> retain it's authenticity by not adding one in this product.  Thanks.
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, March 08, 2006 9:37 AM
> Subject: Re: audyssey: Monty Suggestion
>
>
> > Hi,
> > What did you have in mind for boss fights? I don't have a problem with
> > adding an extra character or two, but this project was originally
> > envisioned to be as much like the original Montezuma's Revenge as
> > possible. The original game didn't have boss fights, but I don't see it
> > as being a major alteration from the overall game story and game play to
> > add some kind of boss levels.
> > Anyway, what in your opinion would be a boss fight. Most of the enemies
> > in Monty right now skulls, spiders, etc are a part of the original Atari
> > 5200 game. So if we add some kind of boss it would have to be something
> > consistent with the game story. It couldn't be a dragon, demon, or
> > similar mythical creature. It would need to be something we might find
> > in some ancient temple, but is evil and tough.
> >
> >
> >
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