Sheesh. When I actually get a chance to do so I will be putting an 
unlocked version on the secure private ftp server for you to download. 
Well, at least a patch that unlocks the demo.


 shaun everiss wrote:
> How will the private testers get their reg info for this version or 
> whatever the full game is to test?
> Will the private server be updated or do we get it emailed.
> At 10:21 p.m. 9/03/2006, you wrote:
> >Hi Shaun,
> >No, the private server has not been updated. if you want to grab STFC
> >1.0 beta you will have to uninstall all prier versions of STFC, download
> >the latest version from the link I e-mailed to the list last night, and
> >install the latest version.
> >
> >
> > shaun everiss wrote:
> >> tom does this mean the private beta server is updated?
> >> Thanks
> >> At 03:26 p.m. 9/03/2006, you wrote:
> >>
> >> >USA Games
> >> >
> >> >Update
> >> >
> >> >3/8/2006
> >> >
> >> >
> >> >Hello fellow gamers,
> >> >We have some very good news. As of today March 8, 2006 we have finally
> >> >come in to possession of the Alchemy game source code and account
> >> >records. This means probably tomorrow we can begin work on Raceway,
> >> >Montezuma's Revenge, and start to get the account records in to 
> our own
> >> >order system which wasn't ready for this level of use quite yet.
> >> >Although, we now have the source in hand it will take some time to get
> >> >up-to-speed with the way Montezuma's Revenge and raceway were written.
> >> > For starts Monty is written in Visual Basic 6 which is a language I
> >> >once used quite allot, but haven't used in about 3 years. A time  
> when I
> >> >began using C# and Visual Basic .NET instead. So obviously it may take
> >> >some getting use to using the older VB language again, and DirectX 8
> >> >instead of 9. That doesn't include just reading all the notes, figure
> >> >out how to use the engine tools, etc... In other words learn how he
> >> >wrote the game, and go from there.
> >> >As for Raceway it appears to be between two different writes. Some of
> >> >the game is in Visual Basic 6, but James let me know he was converting
> >> >it all over to VB .NET so he could take advantage of DirectX 9 and
> >> >better joystick and game controller support with force feedback. 
> It will
> >> >take some time to complete the work James started with the convert let
> >> >alone debug, and make a demo of it.
> >> >We do have all of Alchemy's and ESP's sales records for Raceway and
> >> >Montezuma's Revenge, but we are having some problems on our end. 
> Tonight
> >> >when attempting to install Office 2000 I found out that the disk 
> either
> >> >has a finger print is scratched. In either case I am not able to 
> get MS
> >> >Access 2000 on my main computer, and until I figure out how to handle
> >> >this I can't do much with the records Although, James did supply 
> us with
> >> >text copies as well, but will be much harder to sort for someones 
> info.
> >> >Finally, we would like to let everyone know that STFC 1.0 public beta
> >> >has been packaged, and uploaded to the web server. The only thing that
> >> >needs to be done is finish updating the USA Games site, and get a
> >> >downloads page up for it. We hope to have that up by the end of the
> >> >week, but I am not saying for sure it will be there. Just that I 
> hope to.
> >> >
> >> >
> >> >
> >> >
> >> >
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