Nice to know I'm not the only one who thought she sounded a bit on the 
desperate and wimpy side. It reminded me very much of listening to the 
Tennis matches my father used to watch where the players would always grunt 
seeming whenever they did anything other than merely breathe.

What concerns me far more than the merely cosmetic change in sound effects 
is the increasingly likely prospect of the game play being changed to the 
point where it can no longer be fairly called Montezuma's Revenge. The 
changes James made to it nudged it about as far as one could properly go 
while still staying faithful to the original. James was focussed on 
delivering the best product he ultimately could and then calling it quits. 
Tom, on the other hand, is on his way into the industry and needs to make 
his mark. Now that Tom's taken up the torch, it's going through a second 
instance of a new developer wanting to put his own stamp on the ultimate 
result. Unfortunately, while James was inspired by the original Montezuma's 
Revenge, Tom has at least played the original but seems just as inspired by 
Tomb-raider whose game play and mechanics are entirely different than Monty. 
For the majority of people, that likely won't matter since they have no 
conception of the actual original game. For me, it does matter for reasons 
I've already gone over. It also matters for another reason which I may not 
have elaborated on as much. Once the full product comes out, the industry as 
a whole will have something they can have people actually compare to the 
original game. Sighted people will be able to play the original Monty and 
then intuitively grasp how we can play the game with sounds. It won't be a 
case of comparing apples to oranges. New prospective sighted developers can 
have a very clear example of how a game of that calibre can be made 
accessible.

I have every confidence that what Tom eventually comes out with will be a 
fun game. The sidescroller/platformer genre of game holds a lot of 
possibilities for blind people since it's primarily two-directional and 
thereby lends itself to good sound translation. I very much look forward to 
developers pushing the envelope and including many elements that early 
sidescrollers like Monty didn't have. However, I've been waiting, fighting 
for and dreaming of playing the original game or something as close as 
possible to that since childhood. That's ultimately what I'd like from 
Monty. Having said that, I certainly wouldn't hold it against Tom if he 
decided to make lots of changes provided he makes it clear that that's what 
he's ultimately going to do. In that case, the game name should be changed 
so that people don't expect to get Classic Coke and find out they've 
actually gotten New Coke.

Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

----- Original Message ----- 
From: "Chris Frahm" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 12, 2006 9:50 AM
Subject: Re: audyssey: New Monty Trailor.


> Hi.
> I love the trailer though I have no concept as to what the sounds are in
> corrolation to.  I only have one critisism and that people will most
> probably disagree with.  In the gaming industry, most games are male
> oriented.  Or if they have females, they are either.
> a. sexy
> or
> b. very feminine (feminine being society's notion of what a "good" woman 
> is)
> Sorry, I'm reading a lot of femininist books right now, but the girl when
> she jumps sounds....uhh...wimpy.  If she's an intreped archiologist
> following her feminine soul wouldn't she sound more brave, adventuresome
> something?  Not manly...just stronger or more robust or something like 
> that.
> I don't know how to put it. *shrugs*
> I'm not meaning to critisize so don't take offense, please.  Just a 
> thought.
> Plus I think I'm one of the only women on this list...most games are made
> for men it seems like to me.
>
> At any rate, please give me your thoughts and I didn't mean to flame or
> anything.
> Much love,
> Chrissie
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, March 11, 2006 7:26 AM
> Subject: audyssey: New Monty Trailor.
>
>
>> Hi list,
>> Yesterday I created a totally new trailor for Montezuma's Revenge
>> featuring the new game, and what the USA Games version will be like. If
>> you want to take a listen go to
>> http://www.usagames.us
>> and click the downloads link. From there it is in the audio trailors
>> section. Let me know what Y'all think.
>> Smile.
>>
>>
>>
>>
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