LGTM to extend till M114 inclusive

On Tue, Dec 20, 2022 at 5:01 PM Corentin Wallez <cwal...@chromium.org>
wrote:

> Hey all,
>
> Hopefully given that we intend to ship WebGPU
> <https://groups.google.com/a/chromium.org/g/blink-dev/c/VomzPhvJCxI/m/SUhU9Z0vAgAJ>
>  this
> will be the last Origin Trial extension request. The Origin Trial was
> started in M95 and was extended until M109. We are asking for an extension
> until M114 to cover the releases until the tentative target for shipment in
> M113 (plus one release in case we slip).
>
> This is clearly a long Origin Trial but we would still like to extend it
> because the burn-in risk is low (there as been basically 0 breaking changes
> in the last extension, and none planned at the moment) and there are
> multiple partners that would like to start experimenting with WebGPU in the
> wild to start collecting data and issues. Extending the Origin Trial would
> let them do that and kickstart their use of WebGPU once it is released.
>
> Contact emailscwal...@chromium.org, bclay...@google.com,
> kain...@chromium.org
>
> Explainerhttps://gpuweb.github.io/gpuweb/explainer
>
> Specificationhttps://gpuweb.github.io/gpuweb
>
> Design docs
> https://gpuweb.github.io/gpuweb
> https://gpuweb.github.io/gpuweb/wgsl
> https://gpuweb.github.io/gpuweb/explainer
>
> Summary
>
> The WebGPU API is the successor to the WebGL and WebGL 2 graphics APIs for
> the Web. It provides modern features such as “GPU compute” as well as lower
> overhead access to GPU hardware and better, more predictable performance.
> WebGPU is being developed by the “GPU for the Web” W3C community group.
>
>
> Blink componentBlink>WebGPU
> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>
>
> Search tagsgpu <https://chromestatus.com/features#tags:gpu>, webgl
> <https://chromestatus.com/features#tags:webgl>
>
> TAG reviewhttps://github.com/w3ctag/design-reviews/issues/626
>
> TAG review statusIssues addressed
>
> Risks
>
>
> Interoperability and Compatibility
>
> With positive signals (and at least WIP implementations) from all browsers
> and few unresolved issues in the spec repo, the compatibility risk is low
> and mostly if other implementers find bugs in the spec as they flesh out
> their WebGPU implementation.
>
>
> *Gecko*: Positive (https://mozilla.github.io/standards-positions/#webgpu)
> Development is also ongoing, see:
> https://hg.mozilla.org/mozilla-central/file/tip/dom/webgpu
>
> *WebKit*: In development (
> https://github.com/WebKit/WebKit/tree/main/Source/WebGPU/WebGPU) Standard
> position issue: https://github.com/WebKit/standards-positions/issues/107
>
> *Web developers*: Strongly positive (
> https://doc.babylonjs.com/extensions/webgpu) Significant interest and
> positive feedback from the many early adopters (Babylon.js, Earth, TF.js,
> sokol-gfx, and many many others).
>
> *Other signals*:
>
> Activation
>
> WebGPU is not polyfillable on existing APIs and requires hardware support
> on the system. (software fallback is not implemented yet).
>
>
> Security
>
> See detailed security explainer:
> https://gpuweb.github.io/gpuweb/#malicious-use
>
>
> WebView application risks
>
> Does this intent deprecate or change behavior of existing APIs, such that
> it has potentially high risk for Android WebView-based applications?
>
>
>
> Goals for experimentation
>
> Allow developers to use WebGPU and provide feedback on the API or the
> shading language. We expect feedback about ergonomics, ease of use and easy
> of porting existing content to WebGPU, and missing features. As well as
> many bug reports :) Also help partners evaluate the performance of WebGPU
> in the wild to figure out areas of the implementation to optimize before
> launch.
>
>
> Reason this experiment is being extended
>
> Origin trial may extend past the originally-planned M97, because of the
> change in release cadence.
>
>
> Ongoing technical constraints
>
> None
>
>
> Debuggability
>
> Warnings and errors are exposed via dev tools. Specialized tools can be
> built directly in JavaScript, integrated in applications or as devtools
> extensions.
>
>
> Will this feature be supported on all six Blink platforms (Windows, Mac,
> Linux, Chrome OS, Android, and Android WebView)?No
>
> This feature will not be available on: - Windows 7 and 8 since they don't
> have D3D12. Support will be extended to these versions of Windows after the
> first version of WebGPU is shipped. (though they get software fallback) -
> Android because adding Android support is a lot of engineering that we're
> scheduling to happen after the release of WebGPU on desktop. - Non-ChromeOS
> Linux due to dependencies on other reworks of the graphics stack there.
> (though it will get software fallback) - Other devices that don't support
> D3D12/Metal/Vulkan or don't have a GPU with good enough minimum
> specifications.(maybe) The goal is that WebGPU will eventually be supported
> in hardware on the vast majority of systems on all Blink OSes and have
> software fallback on the others. In the short-term developers are expected
> to feature detect whether WebGPU is supported by checking if
> `navigator.gpu` exists and if `navigator.gpu.requestAdapter` resolves with
> a non-null GPUAdapter. If WebGPU is not supported then falling back to
> WebGL or another experience is appropriate. Long-term developers should be
> able to expect that WebGPU is close to universally available (similar to
> WebGL 2 today).
>
>
> Is this feature fully tested by web-platform-tests
> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
> ?Yes
>
> DevTrial instructions
> https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#chromium-chrome-edge-etc
>
> Flag name--enable-unsafe-webgpu
>
> Requires code in //chrome?False
>
> Tracking bughttps://bugs.chromium.org/p/chromium/issues/detail?id=1156646
>
> Launch bughttps://bugs.chromium.org/p/chromium/issues/detail?id=1156661
>
> Estimated milestones
> OriginTrial desktop last 109
> OriginTrial desktop first 94
>
> Anticipated spec changes
>
> Open questions about a feature may be a source of future web compat or
> interop issues. Please list open issues (e.g. links to known github issues
> in the project for the feature specification) whose resolution may
> introduce web compat/interop risk (e.g., changing to naming or structure of
> the API in a non-backward-compatible way).
> Some issues are still open for discussion on the WebGPU and WGSL
> specification. They will all be solved by the time we ship WebGPU although
> new issues can appear in the meantime: we definitely expect to have minor
> spec bugs after shipping WebGPU but the overwhelming majority of the spec
> should see no behavioral changes.
>
> Link to entry on the Chrome Platform Status
> https://chromestatus.com/feature/6213121689518080
>
> Links to previous Intent discussionsIntent to prototype:
> https://groups.google.com/a/chromium.org/forum
> Intent to Experiment:
> https://groups.google.com/u/1/a/chromium.org/g/blink-dev/c/K4_egTNAvTs
> Intent to Extend Experiment:
> https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAGdfWNMtD9aCpKFbC9HqHMaeSX_840ayvXcjFX2xMUt_MEN_XQ%40mail.gmail.com
> Intent to Ship:
> https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAGdfWNOERFV9DFZERpsP2T75g%3DF%2BwFquV1Oxdiea%2BvP4kKg4cw%40mail.gmail.com
>
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> .
>

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