On Tue, Sep 23, 2025 at 8:59 PM Daniel Bratell <[email protected]> wrote:

> I don't think the Web Developer link below counts as proof of web
> developer support. I assume there is someone that wants this or you
> wouldn't be doing this?
>
You're right! We're moving forward because there is clear demand.
The texture-formats-tier1 feature capabilities have been a topic of
discussion for years.
See https://github.com/gpuweb/gpuweb/issues/3001#issue-1257513985 or
https://github.com/gpuweb/gpuweb/issues/2630 for instance.
>
> On the other hand, I read the WebKit bug as positive rather than "no
> comment" so there is that. :)
>
Indeed. WebKit has already started the implementation:
https://github.com/WebKit/WebKit/commit/316fd532cc8e1a65c4a0735f2d7c70a2f6de894e

> /Daniel
> On 2025-09-23 09:31, 'François Beaufort' via blink-dev wrote:
>
> Here's the mini explainer from the chrome status entry motivation section:
>
> Tier1 lets developers port existing content to the web without rewriting
> to use
> WebGPU’s lower capabilities. Tier2 supports storage textures formats that
> don't
> have support in base WebGPU, meet the need for Unity and various startups
> to
> port Unreal Engine to the Web. Tier1 is a dependency of Tier2.
>
> By exposing those capabilities as WebGPU features, developers can
> explicitly
> check for support and provide fallback solutions or alternative rendering
> paths
> when necessary.
>
>
> On Mon, Sep 22, 2025 at 9:00 PM 'Dan Clark' via blink-dev <
> [email protected]> wrote:
>
>> As someone less familiar with this area I'm having a hard time
>> understanding what this is for.
>> Could you share more context about this addition and the use cases
>> motivating it, or even better, put together a short explainer doc that does
>> so?
>>
>> -- Dan
>> On Friday, September 19, 2025 at 7:59:01 AM UTC-7 [email protected]
>> wrote:
>>
>>> LGTM1
>>> On 9/18/25 9:49 p.m., Chromestatus wrote:
>>>
>>> *Contact emails*
>>> [email protected]
>>>
>>> *Explainer*
>>> None
>>>
>>> *Specification*
>>> https://www.w3.org/TR/webgpu/#texture-formats-tier1
>>>
>>> *Summary*
>>> Extend GPU texture format support with capabilities like render
>>> attachment, blending, multisampling, resolve and storage_binding.
>>>
>>> *Blink component*
>>> Blink>WebGPU
>>> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EWebGPU%22>
>>>
>>> *Web Feature ID*
>>> webgpu <https://webstatus.dev/features/webgpu>
>>>
>>> *TAG review*
>>> None
>>>
>>> *TAG review status*
>>> Not applicable
>>>
>>> *Risks*
>>>
>>>
>>> *Interoperability and Compatibility*
>>> None
>>>
>>> *Gecko*: No signal (
>>> https://github.com/mozilla/standards-positions/issues/1205)
>>>
>>> *WebKit*: Closed Without a Position (
>>> https://github.com/WebKit/standards-positions/issues/294#issuecomment-1877411933
>>> )
>>>
>>> *Web developers*: Positive (https://github.com/gpuweb/gpuweb/issues/3837
>>> )
>>>
>>> *Other signals*:
>>>
>>> *WebView application risks*
>>>
>>> Does this intent deprecate or change behavior of existing APIs, such
>>> that it has potentially high risk for Android WebView-based applications?
>>> None
>>>
>>>
>>> *Debuggability*
>>> None
>>>
>>> *Will this feature be supported on all six Blink platforms (Windows,
>>> Mac, Linux, ChromeOS, Android, and Android WebView)?*
>>> NoAll platforms will eventually have support. Will immediately be
>>> available on Android, Android WebView, ChromeOS, Mac, and Windows, since
>>> those platforms already support WebGPU. Linux is planned to have WebGPU
>>> support in the future, so this feature will become available when WebGPU
>>> does.
>>>
>>> *Is this feature fully tested by web-platform-tests
>>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>?*
>>> YesWebGPU/WGSL have a conformance test suite (
>>> https://github.com/gpuweb/cts) that is regularly pulled into Chromium
>>> and part of the testing of Dawn/Tint in Chromium. While the CTS can be
>>> embedded in WPT, the WebGPU team opted to keep it separate in Chromium
>>> testing to use a customized harness for robustness and performance. All the
>>> tests about this feature in WebGPU CTS can be found through
>>> https://github.com/search?q=repo%3Agpuweb%2Fcts+texture-formats-tier&type=code
>>>
>>> *Flag name on about://flags*
>>> Enable Unsafe WebGPU
>>>
>>> *Finch feature name*
>>> WebGPU.Enabled:UnsafeFeatures
>>>
>>> *Rollout plan*
>>> Will ship enabled for all users
>>>
>>> *Requires code in //chrome?*
>>> False
>>>
>>> *Tracking bug*
>>> https://issues.chromium.org/issues/445725447
>>>
>>> *Estimated milestones*
>>> Shipping on desktop 142
>>> Shipping on Android 142
>>> Shipping on WebView 142
>>>
>>> *Anticipated spec changes*
>>>
>>> Open questions about a feature may be a source of future web compat or
>>> interop issues. Please list open issues (e.g. links to known github issues
>>> in the project for the feature specification) whose resolution may
>>> introduce web compat/interop risk (e.g., changing to naming or structure of
>>> the API in a non-backward-compatible way). None
>>>
>>> *Link to entry on the Chrome Platform Status*
>>> https://chromestatus.com/feature/5116926821007360?gate=5198559351799808
>>>
>>> This intent message was generated by Chrome Platform Status
>>> <https://chromestatus.com>.
>>>
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