LGTM3

On Wednesday, September 24, 2025 at 5:06:58 PM UTC+2 Alex Russell wrote:

> LGTM2; thanks for explaining. In future it would be great if these had 
> explainers.
>
> On Wednesday, September 24, 2025 at 2:59:53 AM UTC-7 [email protected] 
> wrote:
>
>> On Tue, Sep 23, 2025 at 8:59 PM Daniel Bratell <[email protected]> 
>> wrote:
>>
>>> I don't think the Web Developer link below counts as proof of web 
>>> developer support. I assume there is someone that wants this or you 
>>> wouldn't be doing this?
>>>
>> You're right! We're moving forward because there is clear demand. 
>> The texture-formats-tier1 feature capabilities have been a topic of 
>> discussion for years.
>> See https://github.com/gpuweb/gpuweb/issues/3001#issue-1257513985 or 
>> https://github.com/gpuweb/gpuweb/issues/2630 for instance.
>>
>>> On the other hand, I read the WebKit bug as positive rather than "no 
>>> comment" so there is that. :)
>>>
>> Indeed. WebKit has already started the implementation: 
>> https://github.com/WebKit/WebKit/commit/316fd532cc8e1a65c4a0735f2d7c70a2f6de894e
>>
>>> /Daniel
>>> On 2025-09-23 09:31, 'François Beaufort' via blink-dev wrote:
>>>
>>> Here's the mini explainer from the chrome status entry motivation 
>>> section:
>>>
>>> Tier1 lets developers port existing content to the web without rewriting 
>>> to use
>>> WebGPU’s lower capabilities. Tier2 supports storage textures formats 
>>> that don't
>>> have support in base WebGPU, meet the need for Unity and various 
>>> startups to
>>> port Unreal Engine to the Web. Tier1 is a dependency of Tier2.
>>>
>>> By exposing those capabilities as WebGPU features, developers can 
>>> explicitly
>>> check for support and provide fallback solutions or alternative 
>>> rendering paths
>>> when necessary.
>>>
>>>
>>> On Mon, Sep 22, 2025 at 9:00 PM 'Dan Clark' via blink-dev <
>>> [email protected]> wrote:
>>>
>>>> As someone less familiar with this area I'm having a hard time 
>>>> understanding what this is for. 
>>>> Could you share more context about this addition and the use cases 
>>>> motivating it, or even better, put together a short explainer doc that 
>>>> does 
>>>> so?
>>>>
>>>> -- Dan
>>>> On Friday, September 19, 2025 at 7:59:01 AM UTC-7 [email protected] 
>>>> wrote:
>>>>
>>>>> LGTM1
>>>>> On 9/18/25 9:49 p.m., Chromestatus wrote:
>>>>>
>>>>> *Contact emails*
>>>>> [email protected]
>>>>>
>>>>> *Explainer*
>>>>> None
>>>>>
>>>>> *Specification*
>>>>> https://www.w3.org/TR/webgpu/#texture-formats-tier1 
>>>>>
>>>>> *Summary*
>>>>> Extend GPU texture format support with capabilities like render 
>>>>> attachment, blending, multisampling, resolve and storage_binding. 
>>>>>
>>>>> *Blink component*
>>>>> Blink>WebGPU 
>>>>> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EWebGPU%22>
>>>>>
>>>>> *Web Feature ID*
>>>>> webgpu <https://webstatus.dev/features/webgpu> 
>>>>>
>>>>> *TAG review*
>>>>> None 
>>>>>
>>>>> *TAG review status*
>>>>> Not applicable
>>>>>
>>>>> *Risks*
>>>>>
>>>>>
>>>>> *Interoperability and Compatibility*
>>>>> None 
>>>>>
>>>>> *Gecko*: No signal (
>>>>> https://github.com/mozilla/standards-positions/issues/1205)
>>>>>
>>>>> *WebKit*: Closed Without a Position (
>>>>> https://github.com/WebKit/standards-positions/issues/294#issuecomment-1877411933
>>>>> )
>>>>>
>>>>> *Web developers*: Positive (
>>>>> https://github.com/gpuweb/gpuweb/issues/3837)
>>>>>
>>>>> *Other signals*:
>>>>>
>>>>> *WebView application risks*
>>>>>
>>>>> Does this intent deprecate or change behavior of existing APIs, such 
>>>>> that it has potentially high risk for Android WebView-based applications? 
>>>>> None 
>>>>>
>>>>>
>>>>> *Debuggability*
>>>>> None 
>>>>>
>>>>> *Will this feature be supported on all six Blink platforms (Windows, 
>>>>> Mac, Linux, ChromeOS, Android, and Android WebView)?*
>>>>> NoAll platforms will eventually have support. Will immediately be 
>>>>> available on Android, Android WebView, ChromeOS, Mac, and Windows, since 
>>>>> those platforms already support WebGPU. Linux is planned to have WebGPU 
>>>>> support in the future, so this feature will become available when WebGPU 
>>>>> does.
>>>>>
>>>>> *Is this feature fully tested by web-platform-tests 
>>>>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>?*
>>>>> YesWebGPU/WGSL have a conformance test suite (
>>>>> https://github.com/gpuweb/cts) that is regularly pulled into Chromium 
>>>>> and part of the testing of Dawn/Tint in Chromium. While the CTS can be 
>>>>> embedded in WPT, the WebGPU team opted to keep it separate in Chromium 
>>>>> testing to use a customized harness for robustness and performance. All 
>>>>> the 
>>>>> tests about this feature in WebGPU CTS can be found through 
>>>>> https://github.com/search?q=repo%3Agpuweb%2Fcts+texture-formats-tier&type=code
>>>>>
>>>>> *Flag name on about://flags*
>>>>> Enable Unsafe WebGPU 
>>>>>
>>>>> *Finch feature name*
>>>>> WebGPU.Enabled:UnsafeFeatures 
>>>>>
>>>>> *Rollout plan*
>>>>> Will ship enabled for all users
>>>>>
>>>>> *Requires code in //chrome?*
>>>>> False
>>>>>
>>>>> *Tracking bug*
>>>>> https://issues.chromium.org/issues/445725447
>>>>>
>>>>> *Estimated milestones*
>>>>> Shipping on desktop 142 
>>>>> Shipping on Android 142 
>>>>> Shipping on WebView 142 
>>>>>
>>>>> *Anticipated spec changes*
>>>>>
>>>>> Open questions about a feature may be a source of future web compat or 
>>>>> interop issues. Please list open issues (e.g. links to known github 
>>>>> issues 
>>>>> in the project for the feature specification) whose resolution may 
>>>>> introduce web compat/interop risk (e.g., changing to naming or structure 
>>>>> of 
>>>>> the API in a non-backward-compatible way). None
>>>>>
>>>>> *Link to entry on the Chrome Platform Status*
>>>>> https://chromestatus.com/feature/5116926821007360?gate=5198559351799808
>>>>>
>>>>> This intent message was generated by Chrome Platform Status 
>>>>> <https://chromestatus.com>. 
>>>>>
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>>>>> .
>>>>>
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>>>>
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>>>
>>>

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