--- Bohdan <[EMAIL PROTECTED]> wrote:

> If you mean your threads snipped: Yes i've seen it.
> IMO it is more complicated and YES it has compile
> time problems, unless you put traits implementation
> in cpp files and move #include <OS headers>  to
> cpp files, but in this case you have

Yes, it was my suggestion. I have put traits
implemenations in cpp file in my proposal.  #include
<OS headers> are in cpp files as well.  Sorry if my
description was not clear.  I hope you agree that in
this case, there are not any performance issues?

> link-to-correct-library problems again.

We have it anyway. My solution didn't claim to resolve
it completely, did it?  However if I use thread_core.h
directly and provide my own trait (my toy OS), it
resolves the link-to-correct-library problems
automatically, does it?

> Let me guess ... part of application is using
> threads
> and part is woring as always in main thread ?
> 
> "Models" term was wrong, sorry.
> Under models i meant REALLY diffrent functionality
> for threads. Like ToyOSThreads and Win32threads.
> More correct is "Thread Implementation".

Win32 has really different thread models. I have
mentioned it several times in my posts. They have
normal threads and fibers, do they?

> I'm still trying. Hope you too.

same here :)

Eugene


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